Jack&Cooper
Offline 51.81.179.99:28015 checked 9h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:23 UTC23h ago | – | – | running | 0 |
| Sat 24 Oct, 14:25 UTC4d ago | 1 | – | 3.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Jack&Cooper rank against other Rust servers?
By player hours over the last seven days, Jack&Cooper places at #8,529, within the top 38% of ranked servers.
How busy is Jack&Cooper?
At this count Jack&Cooper is offline, with its last sighting 9 hours ago. We counted an average of 1 players in the past week, with 2 at the busiest. Look at the last 48 hours and 22:00 UTC stands out: it averaged 2 players.
Tags
What do the server tags on Jack&Cooper mean?
The game's server browser reads the tags Jack&Cooper publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Jack&Cooper?
These Rust Population lists include Jack&Cooper: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What does wipe day look like on Jack&Cooper?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Jack&Cooper?
Too few wipes are on record for Jack&Cooper to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 21 hours ago, that is how long the current world has stood.
Map and rules
Which map does Jack&Cooper run?
Jack&Cooper uses a map the game generates, procedural, at size 4,500 with seed 2147483647. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Jack&Cooper?
No gather rate appears in the name of Jack&Cooper. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Jack&Cooper run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Jack&Cooper. The protocol must match for you to join, and Steam updates it for you.
Does Jack&Cooper run smoothly?
In the last 48 hours, it averaged 122 server fps, with a low of 114. Up to 115,999 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,806 MB. Players feel lag when fps is low and the entity count climbs.
Is Jack&Cooper online, and how reliable is it?
We last saw Jack&Cooper 9 hours ago, and it is offline now. About 36 minutes ago, it restarted, according to its uptime. It was up 6% of the time over the last 4 full days, 6 out of 96 hours. The first sighting by Rust Population was on 24 October 2026.
Where is Jack&Cooper located?
A region is not published by Jack&Cooper. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 51.81.179.99:28015.
How to join
How do I join Jack&Cooper?
Either enter client.connect 51.81.179.99:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.