Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 4 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,649habitat unknownfirst seen 14 Oct 2026

PUBLIC

Online 51.81.48.22:28044 checked 2h ago

modded

Measurements

Players now
12/ 100
= 1 player
12% full
7-day average
1
peak 23
Rank
#3,649
top 16%
Last wipe
3h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
0510152020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 16:09 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
05010015020020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 16:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
20
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:09 UTC3h ago – – running 0
Thu 22 Oct, 03:24 UTC6d ago 20 halved by day 1 6.5 days 2
Wed 21 Oct, 18:57 UTC7d ago 23 – 0.4 days 0
Thu 15 Oct, 01:48 UTC13d ago 18 halved by day 1 6.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does PUBLIC rank against other Rust servers?

By player hours over the last seven days, PUBLIC places at #3,649, within the top 16% of ranked servers.

How busy is PUBLIC?

Of its 100 slots, PUBLIC is using 12 right now. We counted an average of 1 players in the past week, with 23 at the busiest. The busiest hour in the last 48 was 17:00 UTC, when an average of 12 players were on.

Tags

What do the server tags on PUBLIC mean?

What the game's server browser reads from PUBLIC is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include PUBLIC?

These Rust Population lists include PUBLIC: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10 and it will show up.

Wipe notes

What does wipe day look like on PUBLIC?

Averaged over recent wipes, 20 players were counted at the busiest point. The crowd on the latest wipe peaked 11 hours in. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on PUBLIC?

Irregular times are when PUBLIC wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 3 hours ago, that is how long the current world has stood.

Map and rules

Which map does PUBLIC run?

PUBLIC uses a map the game generates, procedural, at size 5,000 with seed 1228719711. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.

What are the rules and settings on PUBLIC?

No gather rate appears in the name of PUBLIC. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does PUBLIC run?

The setup is Rust network protocol 2635 and build 168909 on Linux for PUBLIC. Your game needs the same protocol to join; Steam takes care of updating it.

Does PUBLIC run smoothly?

The last 48 hours saw an average of 128 server fps, with 68 as the lowest. Entities peaked at 1,058,128, including buildings, deployables and everything else. The highest memory usage was 5,868 MB. Players feel lag when fps is low and the entity count climbs.

Is PUBLIC online, and how reliable is it?

Right now, PUBLIC is online. The uptime it reports suggests a restart roughly 6 days 12 hours ago. Over the last 7 full days, 149 of 168 hours were online, or 89%. It was first seen by Rust Population on 14 October 2026.

Where is PUBLIC located?

A region is not published by PUBLIC. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 51.81.48.22:28044.

Getting in

How do I join PUBLIC?

Either enter client.connect 51.81.48.22:28044 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.