Rust PopulationField survey · Rust servers
Observing 90,018 players 11,844 servers 3,736 with someone on 420 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,268habitat unknownfirst seen 19 Sep 2026

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 13m ago

moddedcarbon

Measurements

Players now
0/ 125
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.2 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:08 UTC6d ago 0 – running 0
Tue 20 Oct, 16:22 UTC9d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC18d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC19d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC38d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC38d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Project Fallout Vanilla | No Team Limit | Weekly Wipes rank against other Rust servers?

By player hours over the last seven days, Project Fallout Vanilla | No Team Limit | Weekly Wipes places at #15,268, within the top 68% of ranked servers.

How busy is Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Of its 125 slots, Project Fallout Vanilla | No Team Limit | Weekly Wipes is using 0 right now. We counted 0 players on average across the past week.

Tags

What do the server tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes mean?

What the game's server browser reads from Project Fallout Vanilla | No Team Limit | Weekly Wipes is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): The server has 125 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Project Fallout Vanilla | No Team Limit | Weekly Wipes?

On Rust Population, Project Fallout Vanilla | No Team Limit | Weekly Wipes is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What does wipe day look like on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

There is no next wipe to predict: Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 23 hours ago the current world was made.

Map and rules

Which map does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?

Project Fallout Vanilla | No Team Limit | Weekly Wipes uses a map the game generates: procedural.

What are the rules and settings on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

No gather rate appears in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?

Rust network protocol 2635 and build 168909 on Linux is what Project Fallout Vanilla | No Team Limit | Weekly Wipes uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Project Fallout Vanilla | No Team Limit | Weekly Wipes online, and how reliable is it?

Project Fallout Vanilla | No Team Limit | Weekly Wipes is up and running at the moment. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 19 September 2026.

Where is Project Fallout Vanilla | No Team Limit | Weekly Wipes located?

A region is not published by Project Fallout Vanilla | No Team Limit | Weekly Wipes. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 51.81.49.81:28015.

Getting in

How do I join Project Fallout Vanilla | No Team Limit | Weekly Wipes?

To connect directly, open Rust's console with F1 and type client.connect 51.81.49.81:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp125
Max players The server has 125 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.