Project Fallout Vanilla | No Team Limit | Weekly Wipes
Online 51.81.49.81:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 22:08 UTC6d ago | 0 | – | running | 0 |
| Tue 20 Oct, 16:22 UTC9d ago | 0 | – | 2.2 days | 0 |
| Sun 11 Oct, 16:41 UTC18d ago | 1 | halved by day 1 | 9 days | 1 |
| Sat 10 Oct, 19:51 UTC19d ago | 1 | – | 0.9 days | 0 |
| Mon 21 Sep, 16:01 UTC38d ago | 0 | – | 19.2 days | 0 |
| Sun 20 Sep, 22:31 UTC38d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Project Fallout Vanilla | No Team Limit | Weekly Wipes rank against other Rust servers?
By player hours over the last seven days, Project Fallout Vanilla | No Team Limit | Weekly Wipes places at #15,268, within the top 68% of ranked servers.
How busy is Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Of its 125 slots, Project Fallout Vanilla | No Team Limit | Weekly Wipes is using 0 right now. We counted 0 players on average across the past week.
Tags
What do the server tags on Project Fallout Vanilla | No Team Limit | Weekly Wipes mean?
What the game's server browser reads from Project Fallout Vanilla | No Team Limit | Weekly Wipes is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp125 (Max players): The server has 125 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Project Fallout Vanilla | No Team Limit | Weekly Wipes?
On Rust Population, Project Fallout Vanilla | No Team Limit | Weekly Wipes is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
The busiest point of its recent wipes averaged 0 players. 0 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
There is no next wipe to predict: Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 23 hours ago the current world was made.
Map and rules
Which map does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?
Project Fallout Vanilla | No Team Limit | Weekly Wipes uses a map the game generates: procedural.
What are the rules and settings on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
No gather rate appears in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Project Fallout Vanilla | No Team Limit | Weekly Wipes run?
Rust network protocol 2635 and build 168909 on Linux is what Project Fallout Vanilla | No Team Limit | Weekly Wipes uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Project Fallout Vanilla | No Team Limit | Weekly Wipes online, and how reliable is it?
Project Fallout Vanilla | No Team Limit | Weekly Wipes is up and running at the moment. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 19 September 2026.
Where is Project Fallout Vanilla | No Team Limit | Weekly Wipes located?
A region is not published by Project Fallout Vanilla | No Team Limit | Weekly Wipes. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 51.81.49.81:28015.
Getting in
How do I join Project Fallout Vanilla | No Team Limit | Weekly Wipes?
To connect directly, open Rust's console with F1 and type client.connect 51.81.49.81:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.