RustyLands
Online 51.81.79.224:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 13:55 UTC10d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustyLands rank against other Rust servers?
By player hours over the last seven days, RustyLands places at #3,690, within the top 17% of ranked servers.
How busy is RustyLands?
RustyLands holds 0 players at the moment, out of 125 slots. We counted an average of 1 players in the past week, with 3 at the busiest. Look at the last 48 hours and 16:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on RustyLands mean?
What the game's server browser reads from RustyLands is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp125 (Max players): You can join up to 125 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustyLands?
RustyLands appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on RustyLands?
Across its recent wipes the busiest crowds averaged 3 players. Peak came 30 hours into the latest wipe.
What is the wipe schedule on RustyLands?
Its rhythm cannot be told yet: too few of RustyLands's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 10 days 15 hours ago, that is how long the current world has stood.
Map and rules
Which map does RustyLands run?
RustyLands uses a map the game generates, procedural, at size 4,500 with seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on RustyLands?
No gather rate appears in the name of RustyLands. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does RustyLands run?
On Linux, RustyLands runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does RustyLands run smoothly?
In the last 48 hours, it averaged 116 server fps, with a low of 45. Entities peaked at 120,754, including buildings, deployables and everything else. Memory use peaked at 5,488 MB. What players experience as lag comes from low fps and a rising entity count.
Is RustyLands online, and how reliable is it?
You will find RustyLands online now. The uptime it reports suggests a restart roughly 15 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 18 October 2026, Rust Population saw it for the first time.
Where is RustyLands located?
No region is published by RustyLands. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 51.81.79.224:28015.
How to join
How do I join RustyLands?
Open the console with F1 in Rust and enter client.connect 51.81.79.224:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.