Rust @ ServerProject.net
Offline 51.83.172.143:29004 checked 16d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust @ ServerProject.net rank against other Rust servers?
The last seven days of player hours place Rust @ ServerProject.net at #15,479, within the top 71% of all ranked servers. It places #603 among servers of the quad kind.
How busy is Rust @ ServerProject.net?
We have no live count for Rust @ ServerProject.net right now. It was last seen 16 days 16 hours ago.
Lists and tags
What do the server tags on Rust @ ServerProject.net mean?
These are the tags Rust @ ServerProject.net publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts4 (Group limit): Teams can have no more than 4 players; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust @ ServerProject.net?
These Rust Population lists include Rust @ ServerProject.net: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad and it will show up.
Wipe schedule
What is the wipe schedule on Rust @ ServerProject.net?
The record holds too few of Rust @ ServerProject.net's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 45 days 23 hours ago.
Map and rules
Which map does Rust @ ServerProject.net run?
A procedural map of size 3,000 from seed 11124, generated by the game, is in use on Rust @ ServerProject.net. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Rust @ ServerProject.net?
Nothing in Rust @ ServerProject.net's name says how gather works. The cap on groups is 4 players (quad). survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Rust @ ServerProject.net run?
Rust network protocol 2633 and build 163794 on Linux is what Rust @ ServerProject.net uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust @ ServerProject.net online, and how reliable is it?
Currently offline, Rust @ ServerProject.net was last seen 16 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Rust @ ServerProject.net located?
No region is published by Rust @ ServerProject.net. Rust Population does not look up where the machine stands; it shows where the server says it is. 51.83.172.143:29004 is where it lives.
How to join
How do I join Rust @ ServerProject.net?
Open the console with F1 in Rust and enter client.connect 51.83.172.143:29004. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://ServerProject.net/en.