Rust @ ServerProject.net
Online 51.83.172.143:29028 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers, and #379 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC18d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC20d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust @ ServerProject.net rank against other Rust servers?
By player hours over the last seven days, Rust @ ServerProject.net places at #6,668, within the top 30% of ranked servers. It places #379 among servers of the quad kind.
How busy is Rust @ ServerProject.net?
Rust @ ServerProject.net holds 0 players at the moment, out of 500 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 23:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Rust @ ServerProject.net mean?
The game's server browser reads the tags Rust @ ServerProject.net publishes: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are available; ts4 (Group limit): Teams can have no more than 4 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust @ ServerProject.net?
These Rust Population lists include Rust @ ServerProject.net: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Wipe notes
What does wipe day look like on Rust @ ServerProject.net?
Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on Rust @ ServerProject.net?
The record holds too few of Rust @ ServerProject.net's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 18 days ago, that is how long the current world has stood.
Map and rules
Which map does Rust @ ServerProject.net run?
The map on Rust @ ServerProject.net is procedural, made by the game at size 3,000 from seed 11124. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Rust @ ServerProject.net?
Nothing in Rust @ ServerProject.net's name says how gather works. A group can hold 4 players at most (quad). You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Rust @ ServerProject.net run?
Rust network protocol 2635 and build 168909 on Linux is what Rust @ ServerProject.net uses. Steam updates your game automatically, but you need the same protocol to join.
Does Rust @ ServerProject.net run smoothly?
The last 48 hours saw an average of 60 server fps, with 60 as the lowest. Up to 51,251 entities were present, counting buildings, deployables and everything else. Up to 2,005 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is Rust @ ServerProject.net online, and how reliable is it?
Right now, Rust @ ServerProject.net is online. Judging by the uptime it reports, the last restart was about 7 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Rust @ ServerProject.net located?
A region is not published by Rust @ ServerProject.net. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 51.83.172.143:29028.
How to join
How do I join Rust @ ServerProject.net?
Either enter client.connect 51.83.172.143:29028 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://ServerProject.net/en.