4Netplayers MrWolfCommunity Server
Online 51.89.172.53:24900 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:39 UTC2d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers MrWolfCommunity Server rank against other Rust servers?
Over the past week it ranks #6,299 for player hours, which puts 4Netplayers MrWolfCommunity Server in the top 28% of all ranked servers.
How busy is 4Netplayers MrWolfCommunity Server?
4Netplayers MrWolfCommunity Server holds 0 players at the moment, out of 10 slots. Averaged over seven days, it drew 1 players and reached a peak of 2. In the last 48 hours the peak hour came at 22:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on 4Netplayers MrWolfCommunity Server mean?
The game's server browser reads the tags 4Netplayers MrWolfCommunity Server publishes: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 4Netplayers MrWolfCommunity Server?
4Netplayers MrWolfCommunity Server appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on 4Netplayers MrWolfCommunity Server?
Its rhythm cannot be told yet: too few of 4Netplayers MrWolfCommunity Server's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 2 days ago.
Settings
Which map does 4Netplayers MrWolfCommunity Server run?
The map on 4Netplayers MrWolfCommunity Server is procedural, made by the game at size 3,700 from seed 464832282. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on 4Netplayers MrWolfCommunity Server?
The name tells you nothing about gather rates: 4Netplayers MrWolfCommunity Server states none. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does 4Netplayers MrWolfCommunity Server run?
The setup is Rust network protocol 2635 and build 168909 on Linux for 4Netplayers MrWolfCommunity Server. Your game needs the same protocol to join; Steam takes care of updating it.
Does 4Netplayers MrWolfCommunity Server run smoothly?
It ran at 30 server fps on average over the last 48 hours, and never went below 30. Entities peaked at 79,492, including buildings, deployables and everything else. Up to 2,724 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is 4Netplayers MrWolfCommunity Server online, and how reliable is it?
4Netplayers MrWolfCommunity Server is up and running at the moment. Judging by the uptime it reports, the last restart was about 5 hours ago. In the last 1 full day it was found up for 12 of 24 hours, 50% of the time. The first sighting by Rust Population was on 27 October 2026.
Where is 4Netplayers MrWolfCommunity Server located?
No region is published by 4Netplayers MrWolfCommunity Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 51.89.172.53:24900.
How to join
How do I join 4Netplayers MrWolfCommunity Server?
Open the console with F1 in Rust and enter client.connect 51.89.172.53:24900. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.