NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC19d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC39d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?
Over the past week it ranks #15,335 for player hours, which puts NON-PRODUCTION Pocket Mines Feasibility in the top 69% of all ranked servers.
How busy is NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility holds 0 players at the moment, out of 2 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?
What the game's server browser reads from NON-PRODUCTION Pocket Mines Feasibility is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include NON-PRODUCTION Pocket Mines Feasibility?
These Rust Population lists include NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?
The record holds too few of NON-PRODUCTION Pocket Mines Feasibility's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 19 days ago, that is how long the current world has stood.
Map and rules
Which map does NON-PRODUCTION Pocket Mines Feasibility run?
A procedural map of size 2,000 from seed 20260808, generated by the game, is in use on NON-PRODUCTION Pocket Mines Feasibility. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on NON-PRODUCTION Pocket Mines Feasibility?
No gather rate appears in the name of NON-PRODUCTION Pocket Mines Feasibility. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does NON-PRODUCTION Pocket Mines Feasibility run?
Rust network protocol 2634 and build 167398 on Linux is what NON-PRODUCTION Pocket Mines Feasibility uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does NON-PRODUCTION Pocket Mines Feasibility run smoothly?
The last 48 hours saw an average of 235 server fps, with 225 as the lowest. The entity count reached 14,119: buildings, deployables and all other objects. Memory use peaked at 3,113 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?
You will find NON-PRODUCTION Pocket Mines Feasibility online now. About 18 days 22 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is NON-PRODUCTION Pocket Mines Feasibility located?
A region is not published by NON-PRODUCTION Pocket Mines Feasibility. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 51.91.74.194:25570 is where it lives.
Getting in
How do I join NON-PRODUCTION Pocket Mines Feasibility?
Either enter client.connect 51.91.74.194:25570 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.