TraderEvents Test
Offline 52.14.104.140:28515 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TraderEvents Test rank against other Rust servers?
By player hours over the last seven days, TraderEvents Test places at #15,948, within the top 70% of ranked servers.
How busy is TraderEvents Test?
TraderEvents Test is offline at this count; we last saw it 26 days 17 hours ago.
Lists and tags
What do the server tags on TraderEvents Test mean?
What the game's server browser reads from TraderEvents Test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server has 4 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TraderEvents Test?
On Rust Population, TraderEvents Test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on TraderEvents Test?
The record holds too few of TraderEvents Test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 27 days 19 hours ago, that is how long the current world has stood.
Map and rules
Which map does TraderEvents Test run?
The map on TraderEvents Test is procedural, made by the game.
What are the rules and settings on TraderEvents Test?
No gather rate appears in the name of TraderEvents Test. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TraderEvents Test run?
The setup is Rust network protocol 2634 and build 166494 on Linux for TraderEvents Test. The protocol must match for you to join, and Steam updates it for you.
Is TraderEvents Test online, and how reliable is it?
Offline at the moment, TraderEvents Test was last seen 26 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 1 October 2026.
Where is TraderEvents Test located?
Nothing published by TraderEvents Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 52.14.104.140:28515.
Getting in
How do I join TraderEvents Test?
To connect directly, open Rust's console with F1 and type client.connect 52.14.104.140:28515; or press Launch Rust on this page and Steam opens Rust and joins for you.