4Netplayers Rust Server
Online 54.37.245.171:22000 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 4Netplayers Rust Server rank against other Rust servers?
Over the past week it ranks #6,725 for player hours, which puts 4Netplayers Rust Server in the top 30% of all ranked servers.
How busy is 4Netplayers Rust Server?
4Netplayers Rust Server holds 0 players at the moment, out of 10 slots. We counted an average of 0 players in the past week, with 3 at the busiest. Look at the last 48 hours and 10:00 UTC stands out: it averaged 0 players.
Lists and tags
What do the server tags on 4Netplayers Rust Server mean?
These are the tags 4Netplayers Rust Server publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include 4Netplayers Rust Server?
These Rust Population lists include 4Netplayers Rust Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server?
Averaged over recent wipes, 3 players were counted at the busiest point. 24 hours after the latest wipe the crowd peaked.
What is the wipe schedule on 4Netplayers Rust Server?
Once a month 4Netplayers Rust Server wipes, and that is with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. The world it runs now dates from 27 days 20 hours ago.
Settings
Which map does 4Netplayers Rust Server run?
The map on 4Netplayers Rust Server is procedural, made by the game at size 4,000 from seed 1234567890. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on 4Netplayers Rust Server?
Nothing in 4Netplayers Rust Server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does 4Netplayers Rust Server run?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does 4Netplayers Rust Server run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. Entities peaked at 91,452, including buildings, deployables and everything else. Up to 3,032 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is 4Netplayers Rust Server online, and how reliable is it?
Right now, 4Netplayers Rust Server is online. The uptime it reports suggests a restart roughly 2 days 6 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.
Where is 4Netplayers Rust Server located?
No region is published by 4Netplayers Rust Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 54.37.245.171:22000.
Getting in
How do I join 4Netplayers Rust Server?
Open the console with F1 in Rust and enter client.connect 54.37.245.171:22000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.