My Dev Test Server
Offline 54.37.85.181:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does My Dev Test Server rank against other Rust servers?
Over the past week it ranks #14,650 for player hours, which puts My Dev Test Server in the top 67% of all ranked servers.
How busy is My Dev Test Server?
At this count My Dev Test Server is offline, with its last sighting 9 days ago.
Tags
What do the server tags on My Dev Test Server mean?
The game's server browser reads the tags My Dev Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts12 (Group limit): You may team with up to 12 players; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include My Dev Test Server?
On Rust Population, My Dev Test Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on My Dev Test Server?
Too few wipes are on record for My Dev Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days ago the current world was made.
Map and rules
Which map does My Dev Test Server run?
The map on My Dev Test Server is procedural, made by the game at size 4,300 from seed 1227404764. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on My Dev Test Server?
The name tells you nothing about gather rates: My Dev Test Server states none. The group limit is 12 players. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does My Dev Test Server run?
The setup is Rust network protocol 2634 and build 167781 on Linux for My Dev Test Server. Steam updates your game automatically, but you need the same protocol to join.
Is My Dev Test Server online, and how reliable is it?
Offline at the moment, My Dev Test Server was last seen 9 days ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 20 October 2026.
Where is My Dev Test Server located?
A region is not published by My Dev Test Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 54.37.85.181:28015.
Getting in
How do I join My Dev Test Server?
Either enter client.connect 54.37.85.181:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.