RUSTTEMA | DEV
Online 54.38.113.236:28115 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers, and #598 of the quad servers (top 72%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RUSTTEMA | DEV rank against other Rust servers?
Over the past week it ranks #14,838 for player hours, which puts RUSTTEMA | DEV in the top 67% of all ranked servers. It places #598 among servers of the quad kind.
How busy is RUSTTEMA | DEV?
Of its 50 slots, RUSTTEMA | DEV is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on RUSTTEMA | DEV mean?
The game's server browser reads the tags RUSTTEMA | DEV publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RUSTTEMA | DEV?
On Rust Population, RUSTTEMA | DEV is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on RUSTTEMA | DEV?
The record holds too few of RUSTTEMA | DEV's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 7 days 22 hours ago.
Settings
Which map does RUSTTEMA | DEV run?
A procedural map, generated by the game, is in use on RUSTTEMA | DEV.
What are the rules and settings on RUSTTEMA | DEV?
Nothing in RUSTTEMA | DEV's name says how gather works. A group can hold 4 players at most (quad). survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RUSTTEMA | DEV run?
The setup is Rust network protocol 2634 and build 167781 on Linux for RUSTTEMA | DEV. Your game needs the same protocol to join; Steam takes care of updating it.
Is RUSTTEMA | DEV online, and how reliable is it?
Right now, RUSTTEMA | DEV is online. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.
Where is RUSTTEMA | DEV located?
Nothing published by RUSTTEMA | DEV states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 54.38.113.236:28115 is where it lives.
How to join
How do I join RUSTTEMA | DEV?
To connect directly, open Rust's console with F1 and type client.connect 54.38.113.236:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.