Rust PopulationField survey · Rust servers
Observing 92,510 players 11,847 servers 3,855 with someone on 385 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 14,838habitat unknownfirst seen 21 Oct 2026

RUSTTEMA | DEV

Online 54.38.113.236:28115 checked 11m ago

quad moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#14,838
top 67%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 67% of all ranked servers, and #598 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RUSTTEMA | DEV rank against other Rust servers?

Over the past week it ranks #14,838 for player hours, which puts RUSTTEMA | DEV in the top 67% of all ranked servers. It places #598 among servers of the quad kind.

How busy is RUSTTEMA | DEV?

Of its 50 slots, RUSTTEMA | DEV is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.

Lists and tags

What do the server tags on RUSTTEMA | DEV mean?

The game's server browser reads the tags RUSTTEMA | DEV publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include RUSTTEMA | DEV?

On Rust Population, RUSTTEMA | DEV is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks.

Wipe schedule

What is the wipe schedule on RUSTTEMA | DEV?

The record holds too few of RUSTTEMA | DEV's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 7 days 22 hours ago.

Settings

Which map does RUSTTEMA | DEV run?

A procedural map, generated by the game, is in use on RUSTTEMA | DEV.

What are the rules and settings on RUSTTEMA | DEV?

Nothing in RUSTTEMA | DEV's name says how gather works. A group can hold 4 players at most (quad). survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does RUSTTEMA | DEV run?

The setup is Rust network protocol 2634 and build 167781 on Linux for RUSTTEMA | DEV. Your game needs the same protocol to join; Steam takes care of updating it.

Is RUSTTEMA | DEV online, and how reliable is it?

Right now, RUSTTEMA | DEV is online. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.

Where is RUSTTEMA | DEV located?

Nothing published by RUSTTEMA | DEV states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 54.38.113.236:28115 is where it lives.

How to join

How do I join RUSTTEMA | DEV?

To connect directly, open Rust's console with F1 and type client.connect 54.38.113.236:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts4,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts4
Group limit The team limit is 4.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.