Testing
Offline 57.128.22.77:25612 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 00:24 UTC35d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Testing rank against other Rust servers?
Over the past week it ranks #15,621 for player hours, which puts Testing in the top 71% of all ranked servers.
How busy is Testing?
We have no live count for Testing right now. It was last seen 35 days 3 hours ago.
Lists and tags
What do the server tags on Testing mean?
The game's server browser reads the tags Testing publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Testing?
Testing appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Testing?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Testing?
Its rhythm cannot be told yet: too few of Testing's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 35 days 9 hours ago the current world was made.
Map and rules
Which map does Testing run?
The map on Testing is procedural, made by the game at size 3,000 from seed 672589003. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Testing?
The name tells you nothing about gather rates: Testing states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Testing run?
Rust network protocol 2633 and build 165217 on Linux is what Testing uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Testing online, and how reliable is it?
Offline at the moment, Testing was last seen 35 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 23 September 2026.
Where is Testing located?
Nothing published by Testing states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 57.128.22.77:25612.
How to join
How do I join Testing?
To connect directly, open Rust's console with F1 and type client.connect 57.128.22.77:25612; or press Launch Rust on this page and Steam opens Rust and joins for you.