Rust Zombie Raids Test Server
Offline 58.169.156.96:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:14 UTC14d ago | 2 | – | running | 1 |
| Wed 14 Oct, 02:42 UTC15d ago | 2 | – | 0.5 days | 0 |
| Sun 11 Oct, 11:32 UTC17d ago | 2 | held half | 2.6 days | 0 |
| Sun 11 Oct, 01:25 UTC18d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Zombie Raids Test Server rank against other Rust servers?
Over the past week it ranks #11,455 for player hours, which puts Rust Zombie Raids Test Server in the top 53% of all ranked servers.
How busy is Rust Zombie Raids Test Server?
At this count Rust Zombie Raids Test Server is offline, with its last sighting 12 days 18 hours ago.
Lists and tags
What do the server tags on Rust Zombie Raids Test Server mean?
The game's server browser reads the tags Rust Zombie Raids Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted and Rust zombie and infected servers. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Rust Zombie Raids Test Server?
Averaged over recent wipes, 2 players were counted at the busiest point. 25 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Rust Zombie Raids Test Server?
Irregular times are when Rust Zombie Raids Test Server wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 14 days 13 hours ago the current world was made.
Map and rules
Which map does Rust Zombie Raids Test Server run?
The map on Rust Zombie Raids Test Server is procedural, made by the game at size 4,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on Rust Zombie Raids Test Server?
The name tells you nothing about gather rates: Rust Zombie Raids Test Server states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Rust Zombie Raids Test Server run?
Rust network protocol 2634 and build 167398 on Windows is what Rust Zombie Raids Test Server uses. The protocol must match for you to join, and Steam updates it for you.
Is Rust Zombie Raids Test Server online, and how reliable is it?
Offline at the moment, Rust Zombie Raids Test Server was last seen 12 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 11 October 2026, Rust Population saw it for the first time.
Where is Rust Zombie Raids Test Server located?
Nothing published by Rust Zombie Raids Test Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 58.169.156.96:28015.
Getting in
How do I join Rust Zombie Raids Test Server?
Open the console with F1 in Rust and enter client.connect 58.169.156.96:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.