My Test Server
Offline 60.101.167.207:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:15 UTC11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does My Test Server rank against other Rust servers?
Over the past week it ranks #12,902 for player hours, which puts My Test Server in the top 60% of all ranked servers.
How busy is My Test Server?
My Test Server is offline at this count; we last saw it 11 days 3 hours ago.
Tags
What do the server tags on My Test Server mean?
The game's server browser reads the tags My Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include My Test Server?
On Rust Population, My Test Server is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on My Test Server?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on My Test Server?
Too few wipes are on record for My Test Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 5 hours ago the current world was made.
Settings
Which map does My Test Server run?
A procedural map, generated by the game, is in use on My Test Server.
What are the rules and settings on My Test Server?
The name tells you nothing about gather rates: My Test Server states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does My Test Server run?
Rust network protocol 2634 and build 167781 on Windows is what My Test Server uses. The protocol must match for you to join, and Steam updates it for you.
Is My Test Server online, and how reliable is it?
Offline at the moment, My Test Server was last seen 11 days 3 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 14 September 2026.
Where is My Test Server located?
A region is not published by My Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 60.101.167.207:28015.
Getting in
How do I join My Test Server?
To connect directly, open Rust's console with F1 and type client.connect 60.101.167.207:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.