Carbon Local Dev
Offline 60.142.115.227:28015 checked 43d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Carbon Local Dev rank against other Rust servers?
The last seven days of player hours place Carbon Local Dev at #13,927, within the top – of all ranked servers.
How busy is Carbon Local Dev?
We have no live count for Carbon Local Dev right now. It was last seen 43 days ago.
Tags
What do the server tags on Carbon Local Dev mean?
The game's server browser reads the tags Carbon Local Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Carbon Local Dev?
Carbon Local Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Carbon Local Dev?
Too few wipes are on record for Carbon Local Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 47 days 8 hours ago the current world was made.
Settings
Which map does Carbon Local Dev run?
A procedural map, generated by the game, is in use on Carbon Local Dev.
What are the rules and settings on Carbon Local Dev?
Nothing in Carbon Local Dev's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Carbon Local Dev run?
On Windows, Carbon Local Dev runs Rust network protocol 2633 and build 163794. Steam updates your game automatically, but you need the same protocol to join.
Is Carbon Local Dev online, and how reliable is it?
We last saw Carbon Local Dev 43 days ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is Carbon Local Dev located?
A region is not published by Carbon Local Dev. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 60.142.115.227:28015.
How to join
How do I join Carbon Local Dev?
Open the console with F1 in Rust and enter client.connect 60.142.115.227:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.