TestServer
Offline 61.8.128.15:28015 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TestServer rank against other Rust servers?
By player hours over the last seven days, TestServer places at #15,366, within the top 70% of ranked servers.
How busy is TestServer?
TestServer is offline at this count; we last saw it 8 days 18 hours ago.
Tags
What do the server tags on TestServer mean?
These are the tags TestServer publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): You can join up to 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TestServer?
These Rust Population lists include TestServer: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on TestServer?
Its rhythm cannot be told yet: too few of TestServer's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 21 days 4 hours ago the current world was made.
Settings
Which map does TestServer run?
A procedural map, generated by the game, is in use on TestServer.
What are the rules and settings on TestServer?
Nothing in TestServer's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TestServer run?
Rust network protocol 2634 and build 167058 on Windows is what TestServer uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is TestServer online, and how reliable is it?
Currently offline, TestServer was last seen 8 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 20 October 2026, Rust Population saw it for the first time.
Where is TestServer located?
Nothing published by TestServer states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 61.8.128.15:28015.
Getting in
How do I join TestServer?
To connect directly, open Rust's console with F1 and type client.connect 61.8.128.15:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.