CYBERSHOKE | #1 Vanilla (x2)
Online EU 62.122.215.125:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:59 UTC, in 12h. Every Friday at 14:59 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 22 | – | running | 0 |
| Fri 16 Oct, 14:59 UTC13d ago | 20 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:59 UTC20d ago | 10 | halved by day 6 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 18 | halved by day 5 | 7 days | 2 |
| Fri 25 Sep, 14:59 UTC34d ago | 17 | halved by day 3 | 7 days | 0 |
| Fri 18 Sep, 14:59 UTC41d ago | 15 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does CYBERSHOKE | #1 Vanilla (x2) rank against other Rust servers?
Seven-day player hours put CYBERSHOKE | #1 Vanilla (x2) at #1,555, or #620 in Europe, inside the top 7% of all ranked servers.
How busy is CYBERSHOKE | #1 Vanilla (x2)?
CYBERSHOKE | #1 Vanilla (x2) holds 1 players at the moment, out of 300 slots. Averaged over seven days, it drew 4 players and reached a peak of 22. The busiest hour in the last 48 was 16:00 UTC, when an average of 3 players were on.
Lists and tags
What do the server tags on CYBERSHOKE | #1 Vanilla (x2) mean?
What the game's server browser reads from CYBERSHOKE | #1 Vanilla (x2) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): The server has 300 slots; ts24 (Group limit): The team limit is 24; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): Its place in the server browser is under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include CYBERSHOKE | #1 Vanilla (x2)?
CYBERSHOKE | #1 Vanilla (x2) appears among the Rust Population lists that follow: 2x Rust servers: the live count, Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x and it will show up.
Wipe notes
What does wipe day look like on CYBERSHOKE | #1 Vanilla (x2)?
The busiest point of its recent wipes averaged 17 players. 26 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 3 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on CYBERSHOKE | #1 Vanilla (x2)?
The wipe rhythm for CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. Due on Friday 30 October at 14:59 UTC is its next wipe. The world it runs now dates from 6 days 11 hours ago. The tags state a weekly wipe schedule.
Settings
Which map does CYBERSHOKE | #1 Vanilla (x2) run?
The map on CYBERSHOKE | #1 Vanilla (x2) is procedural, made by the game at size 4,000 from seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on CYBERSHOKE | #1 Vanilla (x2)?
You gather at 2x on CYBERSHOKE | #1 Vanilla (x2), to judge by the name. The group limit is 24 players. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does CYBERSHOKE | #1 Vanilla (x2) run?
Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #1 Vanilla (x2) uses. The protocol must match for you to join, and Steam updates it for you.
Does CYBERSHOKE | #1 Vanilla (x2) run smoothly?
It ran at 147 server fps on average over the last 48 hours, and never went below 114. Up to 101,667 entities were present, counting buildings, deployables and everything else. The highest memory usage was 3,240 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is CYBERSHOKE | #1 Vanilla (x2) online, and how reliable is it?
Right now, CYBERSHOKE | #1 Vanilla (x2) is online. The uptime it reports suggests a restart roughly 21 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is CYBERSHOKE | #1 Vanilla (x2) located?
By its EU tag, CYBERSHOKE | #1 Vanilla (x2) says it is in Europe. Rust Population does not look up where the machine stands; it shows where the server says it is. 62.122.215.125:28015 is where it lives.
Getting in
How do I join CYBERSHOKE | #1 Vanilla (x2)?
Open the console with F1 in Rust and enter client.connect 62.122.215.125:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://cybershoke.net/rust.