CYBERSHOKE | #2 Vanilla (x2)
Online EU 62.122.215.125:28020 checked 5m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers, top 34% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:59 UTC, in 16h. Every Friday at 14:59 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:59 UTC6d ago | 5 | – | running | 1 |
| Fri 16 Oct, 14:59 UTC13d ago | 7 | halved by day 3 | 7 days | 0 |
| Fri 9 Oct, 14:58 UTC20d ago | 7 | halved by day 4 | 7 days | 0 |
| Fri 2 Oct, 14:59 UTC27d ago | 11 | halved by day 3 | 7 days | 0 |
| Fri 25 Sep, 14:59 UTC34d ago | 8 | halved by day 5 | 7 days | 1 |
| Fri 18 Sep, 14:59 UTC41d ago | 9 | halved by day 2 | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does CYBERSHOKE | #2 Vanilla (x2) rank against other Rust servers?
CYBERSHOKE | #2 Vanilla (x2) ranks #2,595 on seven-day player hours, #995 in Europe, and sits in the top 12% of all ranked servers.
How busy is CYBERSHOKE | #2 Vanilla (x2)?
CYBERSHOKE | #2 Vanilla (x2) holds 1 players at the moment, out of 200 slots. Seven days of counting give an average of 1 players and a peak of 8. Look at the last 48 hours and 12:00 UTC stands out: it averaged 3 players.
Tags
What do the server tags on CYBERSHOKE | #2 Vanilla (x2) mean?
These are the tags CYBERSHOKE | #2 Vanilla (x2) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts24 (Group limit): The team limit is 24; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game; EU (Europe): The server browser lists it under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include CYBERSHOKE | #2 Vanilla (x2)?
On Rust Population, CYBERSHOKE | #2 Vanilla (x2) is filed under these lists: 2x Rust servers: the live count, Rust servers in Europe and Modded Rust servers, counted. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x and it will show up.
Wipe schedule
What does wipe day look like on CYBERSHOKE | #2 Vanilla (x2)?
The busiest point of its recent wipes averaged 6 players. 22 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 when it did not hold.
What is the wipe schedule on CYBERSHOKE | #2 Vanilla (x2)?
CYBERSHOKE | #2 Vanilla (x2) follows a wipe rhythm of every Friday at 14:59 UTC. On Friday 30 October at 14:59 UTC its next wipe is due. The world it runs now dates from 6 days 7 hours ago. A weekly wipe schedule is published in its tags.
Map and rules
Which map does CYBERSHOKE | #2 Vanilla (x2) run?
A procedural map of size 3,500 from seed 1337, generated by the game, is in use on CYBERSHOKE | #2 Vanilla (x2). You can look at it on RustMaps from this page: size and seed determine the map. The name on the map is Custom Map.
What are the rules and settings on CYBERSHOKE | #2 Vanilla (x2)?
You gather at 2x on CYBERSHOKE | #2 Vanilla (x2), to judge by the name. Up to 24 players can team together. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does CYBERSHOKE | #2 Vanilla (x2) run?
Rust network protocol 2635 and build 168909 on Windows is what CYBERSHOKE | #2 Vanilla (x2) uses. Steam updates your game automatically, but you need the same protocol to join.
Does CYBERSHOKE | #2 Vanilla (x2) run smoothly?
In the last 48 hours, it averaged 187 server fps, with a low of 145. Entities peaked at 75,873, including buildings, deployables and everything else. The highest memory usage was 2,840 MB. Players feel lag when fps is low and the entity count climbs.
Is CYBERSHOKE | #2 Vanilla (x2) online, and how reliable is it?
You will find CYBERSHOKE | #2 Vanilla (x2) online now. About 18 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is CYBERSHOKE | #2 Vanilla (x2) located?
With its EU tag, CYBERSHOKE | #2 Vanilla (x2) places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 62.122.215.125:28020 is where it lives.
How to join
How do I join CYBERSHOKE | #2 Vanilla (x2)?
Either enter client.connect 62.122.215.125:28020 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://cybershoke.net/rust.