Rust PopulationField survey · Rust servers
Observing 74,585 players 11,767 servers 3,497 with someone on 237 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 2,683EUfirst seen 13 Sep 2026

CYBERSHOKE | #3 Vanilla (x2)

Online EU 62.122.215.125:28025 checked 9m ago

2x weekly wipes vanillamoddedoxide

Measurements

Players now
0/ 300
0% full
7-day average
1
peak 12
Rank
#2,683
top 12% · #1023 in EU
Last wipe
3d ago
weekly schedule
Next wipe
3d 16h
Mon 2 Nov, 14:59 UTC
Obs. 1 · sightings

Players

AveragePeak
0246823:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Monday 2 November, 14:59 UTC, in 3d 16h. Every Monday at 14:59 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
8
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 3.5

Coming wipes

3d 16h
Mon 2 Nov, 14:59 UTC
6d 20h
Thu 5 Nov, 19:00 UTC
FW
10d 16h
Mon 9 Nov, 14:59 UTC
17d 16h
Mon 16 Nov, 14:59 UTC
24d 16h
Mon 23 Nov, 14:59 UTC
31d 16h
Mon 30 Nov, 14:59 UTC
34d 20h
Thu 3 Dec, 19:00 UTC
FW
38d 16h
Mon 7 Dec, 14:59 UTC

The first 48 hours of its last wipes

Mon 26 OctMon 19 OctMon 12 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 25 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:59 UTC3d ago 12 – running 1
Mon 19 Oct, 15:00 UTC10d ago 4 held half 7 days 0
Mon 12 Oct, 15:00 UTC17d ago 7 halved by day 4 7 days 2
Mon 5 Oct, 14:59 UTC24d ago 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC31d ago 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC38d ago 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC45d ago 7 halved by day 5 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does CYBERSHOKE | #3 Vanilla (x2) rank against other Rust servers?

On player hours over the last seven days CYBERSHOKE | #3 Vanilla (x2) is #2,683, #1,023 in Europe, placing it in the top 12% of ranked servers.

How busy is CYBERSHOKE | #3 Vanilla (x2)?

CYBERSHOKE | #3 Vanilla (x2) holds 0 players at the moment, out of 300 slots. Averaged over seven days, it drew 1 players and reached a peak of 12. Look at the last 48 hours and 16:00 UTC stands out: it averaged 4 players.

Lists and tags

What do the server tags on CYBERSHOKE | #3 Vanilla (x2) mean?

The game's server browser reads the tags CYBERSHOKE | #3 Vanilla (x2) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): 300 slots are available; ts24 (Group limit): You may team with up to 24 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^w (Weekly): Every week the server wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include CYBERSHOKE | #3 Vanilla (x2)?

These Rust Population lists include CYBERSHOKE | #3 Vanilla (x2): 2x Rust servers: the live count, Rust servers in Europe and Modded Rust servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Wipe schedule

What does wipe day look like on CYBERSHOKE | #3 Vanilla (x2)?

Across its recent wipes the busiest crowds averaged 8 players. 25 hours after the latest wipe the crowd peaked. In 60% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 3.5.

What is the wipe schedule on CYBERSHOKE | #3 Vanilla (x2)?

Counted by rhythm, CYBERSHOKE | #3 Vanilla (x2) wipes every Monday at 14:59 UTC. Due on Monday 2 November at 14:59 UTC is its next wipe. The world it runs now dates from 3 days 7 hours ago. The tags state a weekly wipe schedule.

Map and rules

Which map does CYBERSHOKE | #3 Vanilla (x2) run?

CYBERSHOKE | #3 Vanilla (x2) uses a map the game generates, procedural, at size 4,000 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.

What are the rules and settings on CYBERSHOKE | #3 Vanilla (x2)?

The name says it: gathering is multiplied 2x on CYBERSHOKE | #3 Vanilla (x2). Up to 24 players can team together. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does CYBERSHOKE | #3 Vanilla (x2) run?

The setup is Rust network protocol 2635 and build 168909 on Windows for CYBERSHOKE | #3 Vanilla (x2). Steam updates your game automatically, but you need the same protocol to join.

Does CYBERSHOKE | #3 Vanilla (x2) run smoothly?

It ran at 148 server fps on average over the last 48 hours, and never went below 44. Entities peaked at 104,751, including buildings, deployables and everything else. Memory use peaked at 3,951 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is CYBERSHOKE | #3 Vanilla (x2) online, and how reliable is it?

You will find CYBERSHOKE | #3 Vanilla (x2) online now. Judging by the uptime it reports, the last restart was about 18 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.

Where is CYBERSHOKE | #3 Vanilla (x2) located?

With its EU tag, CYBERSHOKE | #3 Vanilla (x2) places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 62.122.215.125:28025.

How to join

How do I join CYBERSHOKE | #3 Vanilla (x2)?

Either enter client.connect 62.122.215.125:28025 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://cybershoke.net/rust.

Key to its markings

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,ts24,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp300
Max players 300 slots are available.
ts24
Group limit You may team with up to 24 players.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^w
Weekly Every week the server wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.