TEST SERVER NAME
Offline 62.129.150.101:28022 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:30 UTC26d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TEST SERVER NAME rank against other Rust servers?
By player hours over the last seven days, TEST SERVER NAME places at #15,662, within the top 71% of ranked servers.
How busy is TEST SERVER NAME?
At this count TEST SERVER NAME is offline, with its last sighting 21 days 5 hours ago.
Lists and tags
What do the server tags on TEST SERVER NAME mean?
These are the tags TEST SERVER NAME publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; v2332 (Protocol): Your game needs the same version, protocol 2332, to join; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by plugins or settings, so it is listed under Modded; h955eb6e7 (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TEST SERVER NAME?
On Rust Population, TEST SERVER NAME is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded and it will show up.
Wipe schedule
What is the wipe schedule on TEST SERVER NAME?
The record holds too few of TEST SERVER NAME's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 26 days 8 hours ago, that is how long the current world has stood.
Map and rules
Which map does TEST SERVER NAME run?
A procedural map of size 3,000 from seed 1234567, generated by the game, is in use on TEST SERVER NAME. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on TEST SERVER NAME?
Nothing in TEST SERVER NAME's name says how gather works. The group limit goes unstated. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does TEST SERVER NAME run?
The setup is Rust network protocol 2332 on Windows for TEST SERVER NAME. Your game needs the same protocol to join; Steam takes care of updating it.
Is TEST SERVER NAME online, and how reliable is it?
Currently offline, TEST SERVER NAME was last seen 21 days 5 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 2 October 2026.
Where is TEST SERVER NAME located?
A region is not published by TEST SERVER NAME. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 62.129.150.101:28022.
How to join
How do I join TEST SERVER NAME?
To connect directly, open Rust's console with F1 and type client.connect 62.129.150.101:28022; or press Launch Rust on this page and Steam opens Rust and joins for you.