Rust On Top | Devs Only
Online 62.238.104.131:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:02 UTC FW27d ago | 1 | – | running | 0 |
| Wed 16 Sep, 13:55 UTC42d ago | 1 | halved by day 1 | 15.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust On Top | Devs Only rank against other Rust servers?
Over the past week it ranks #15,326 for player hours, which puts Rust On Top | Devs Only in the top 69% of all ranked servers.
How busy is Rust On Top | Devs Only?
Rust On Top | Devs Only holds 0 players at the moment, out of 50 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Rust On Top | Devs Only mean?
What the game's server browser reads from Rust On Top | Devs Only is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust On Top | Devs Only?
These Rust Population lists include Rust On Top | Devs Only: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Rust On Top | Devs Only?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 2 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Rust On Top | Devs Only?
The record holds too few of Rust On Top | Devs Only's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 18 hours ago the current world was made.
Map and rules
Which map does Rust On Top | Devs Only run?
A procedural map of size 4,250 from seed 1337, generated by the game, is in use on Rust On Top | Devs Only. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on Rust On Top | Devs Only?
The name tells you nothing about gather rates: Rust On Top | Devs Only states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does Rust On Top | Devs Only run?
Rust network protocol 2634 and build 166494 on Linux is what Rust On Top | Devs Only uses. The protocol must match for you to join, and Steam updates it for you.
Does Rust On Top | Devs Only run smoothly?
It ran at 66 server fps on average over the last 48 hours, and never went below 42. Entities peaked at 105,220, including buildings, deployables and everything else. Memory use peaked at 4,918 MB. What players experience as lag comes from low fps and a rising entity count.
Is Rust On Top | Devs Only online, and how reliable is it?
Rust On Top | Devs Only is up and running at the moment. About 6 days 4 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Rust On Top | Devs Only located?
Nothing published by Rust On Top | Devs Only states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 62.238.104.131:28015 is where it lives.
Getting in
How do I join Rust On Top | Devs Only?
Open the console with F1 in Rust and enter client.connect 62.238.104.131:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://rustontop.com.