Rust PopulationField survey · Rust servers
Observing 33,332 players 11,614 servers 2,810 with someone on 68 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,962habitat unknownfirst seen 4 Oct 2026

Living World checkpoint

Offline 62.45.100.181:28015 checked 24d ago

moddedcarbon

Measurements

Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,962
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Living World checkpoint rank against other Rust servers?

Over the past week it ranks #15,962 for player hours, which puts Living World checkpoint in the top 71% of all ranked servers.

How busy is Living World checkpoint?

We have no live count for Living World checkpoint right now. It was last seen 24 days 8 hours ago.

Tags

What do the server tags on Living World checkpoint mean?

The game's server browser reads the tags Living World checkpoint publishes: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): You can join up to 20 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Living World checkpoint?

Living World checkpoint appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on Living World checkpoint?

The record holds too few of Living World checkpoint's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 24 days 15 hours ago.

Map and rules

Which map does Living World checkpoint run?

A procedural map, generated by the game, is in use on Living World checkpoint.

What are the rules and settings on Living World checkpoint?

Nothing in Living World checkpoint's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Living World checkpoint run?

The setup is Rust network protocol 2634 and build 166652 on Windows for Living World checkpoint. Steam updates your game automatically, but you need the same protocol to join.

Is Living World checkpoint online, and how reliable is it?

Offline at the moment, Living World checkpoint was last seen 24 days 8 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 4 October 2026, Rust Population saw it for the first time.

Where is Living World checkpoint located?

No region is published by Living World checkpoint. The location a server claims is what Rust Population shows, not the place where the machine stands. 62.45.100.181:28015 is where it lives.

Getting in

How do I join Living World checkpoint?

To connect directly, open Rust's console with F1 and type client.connect 62.45.100.181:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players You can join up to 20 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.