Trust No One
Online 63.135.74.35:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 13:24 UTC10d ago | 2 | – | running | 0 |
| Sat 17 Oct, 20:34 UTC11d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Trust No One rank against other Rust servers?
The last seven days of player hours place Trust No One at #7,149, within the top 32% of all ranked servers.
How busy is Trust No One?
The count reads 0 players on Trust No One, which has 100 slots. Seven days of counting give an average of 0 players and a peak of 3.
Lists and tags
What do the server tags on Trust No One mean?
What the game's server browser reads from Trust No One is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Trust No One?
On Rust Population, Trust No One is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Trust No One?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 3 hours into the latest wipe.
What is the wipe schedule on Trust No One?
The record holds too few of Trust No One's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 10 days 21 hours ago the current world was made.
Map and rules
Which map does Trust No One run?
The map on Trust No One is procedural, made by the game at size 4,500 from seed 1586544950. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Trust No One?
No gather rate appears in the name of Trust No One. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Trust No One run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Trust No One. Steam updates your game automatically, but you need the same protocol to join.
Does Trust No One run smoothly?
The last 48 hours saw an average of 101 server fps, with 89 as the lowest. Entities peaked at 114,703, including buildings, deployables and everything else. The highest memory usage was 3,841 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Trust No One online, and how reliable is it?
You will find Trust No One online now. About 3 days 6 hours ago, it restarted, according to its uptime. It was up 95% of the time over the last 7 full days, 160 out of 168 hours. It was first seen by Rust Population on 6 October 2026.
Where is Trust No One located?
No region is published by Trust No One. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 63.135.74.35:28015.
Getting in
How do I join Trust No One?
Either enter client.connect 63.135.74.35:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.