No Way Home
Offline 64.126.170.102:28015 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:25 UTC27d ago | 1 | – | running | 1 |
| Thu 17 Sep, 23:30 UTC41d ago | 1 | held half | 14 days | 0 |
| Thu 17 Sep, 03:51 UTC42d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does No Way Home rank against other Rust servers?
By player hours over the last seven days, No Way Home places at #13,786, within the top 61% of ranked servers.
How busy is No Way Home?
At this count No Way Home is offline, with its last sighting 24 days 2 hours ago.
Lists and tags
What do the server tags on No Way Home mean?
The game's server browser reads the tags No Way Home publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include No Way Home?
On Rust Population, No Way Home is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on No Way Home?
Averaged over recent wipes, 1 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on No Way Home?
There is no next wipe to predict: No Way Home wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 27 days 3 hours ago.
Settings
Which map does No Way Home run?
The map on No Way Home is procedural, made by the game.
What are the rules and settings on No Way Home?
The name tells you nothing about gather rates: No Way Home states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does No Way Home run?
Rust network protocol 2634 and build 166494 on Windows is what No Way Home uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is No Way Home online, and how reliable is it?
We last saw No Way Home 24 days 2 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 17 September 2026.
Where is No Way Home located?
Nothing published by No Way Home states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 64.126.170.102:28015.
Getting in
How do I join No Way Home?
Either enter client.connect 64.126.170.102:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.