Oil Trainer - Carbon Development
Offline 64.137.54.82:28115 checked 8d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Oil Trainer - Carbon Development rank against other Rust servers?
The last seven days of player hours place Oil Trainer - Carbon Development at #15,423, within the top 69% of all ranked servers.
How busy is Oil Trainer - Carbon Development?
Oil Trainer - Carbon Development is offline at this count; we last saw it 8 days 7 hours ago.
Tags
What do the server tags on Oil Trainer - Carbon Development mean?
These are the tags Oil Trainer - Carbon Development publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Oil Trainer - Carbon Development?
On Rust Population, Oil Trainer - Carbon Development is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Oil Trainer - Carbon Development?
Too few wipes are on record for Oil Trainer - Carbon Development to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 9 days 8 hours ago the current world was made.
Map and rules
Which map does Oil Trainer - Carbon Development run?
The map on Oil Trainer - Carbon Development is procedural, made by the game.
What are the rules and settings on Oil Trainer - Carbon Development?
The name tells you nothing about gather rates: Oil Trainer - Carbon Development states none. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Oil Trainer - Carbon Development run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Oil Trainer - Carbon Development. Your game needs the same protocol to join; Steam takes care of updating it.
Is Oil Trainer - Carbon Development online, and how reliable is it?
Offline at the moment, Oil Trainer - Carbon Development was last seen 8 days 7 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 21 October 2026, Rust Population saw it for the first time.
Where is Oil Trainer - Carbon Development located?
A region is not published by Oil Trainer - Carbon Development. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 64.137.54.82:28115.
Getting in
How do I join Oil Trainer - Carbon Development?
Either enter client.connect 64.137.54.82:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.