testtest
Offline 64.188.80.99:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does testtest rank against other Rust servers?
By player hours over the last seven days, testtest places at #15,088, within the top 70% of ranked servers.
How busy is testtest?
We have no live count for testtest right now. It was last seen 12 days 23 hours ago.
Lists and tags
What do the server tags on testtest mean?
What the game's server browser reads from testtest is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include testtest?
testtest appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on testtest?
Its rhythm cannot be told yet: too few of testtest's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 23 days 5 hours ago.
Map and rules
Which map does testtest run?
A procedural map, generated by the game, is in use on testtest.
What are the rules and settings on testtest?
Nothing in testtest's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does testtest run?
On Windows, testtest runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but you need the same protocol to join.
Is testtest online, and how reliable is it?
Offline at the moment, testtest was last seen 12 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 15 October 2026.
Where is testtest located?
No region is published by testtest. The location a server claims is what Rust Population shows, not the place where the machine stands. 64.188.80.99:28015 is where it lives.
How to join
How do I join testtest?
Open the console with F1 in Rust and enter client.connect 64.188.80.99:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.