TJA4-TEST
Online 64.31.32.5:28015 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TJA4-TEST rank against other Rust servers?
By player hours over the last seven days, TJA4-TEST places at #15,404, within the top 69% of ranked servers.
How busy is TJA4-TEST?
The count reads 0 players on TJA4-TEST, which has 1,000 slots. We counted 0 players on average across the past week.
Lists and tags
What do the server tags on TJA4-TEST mean?
The game's server browser reads the tags TJA4-TEST publishes: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): The server has 1,000 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2632 (Protocol): Your game needs the same version, protocol 2632, to join; cs161125 (Build): Game build: 161125; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TJA4-TEST?
These Rust Population lists include TJA4-TEST: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on TJA4-TEST?
Too few wipes are on record for TJA4-TEST to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 57 days 8 hours ago the current world was made.
Map and rules
Which map does TJA4-TEST run?
A procedural map of size 2,000 from seed 1337, generated by the game, is in use on TJA4-TEST. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on TJA4-TEST?
Nothing in TJA4-TEST's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does TJA4-TEST run?
The setup is Rust network protocol 2632 and build 161125 on Linux for TJA4-TEST. Steam updates your game automatically, but you need the same protocol to join.
Does TJA4-TEST run smoothly?
In the last 48 hours, it averaged 218 server fps, with a low of 159. Entities peaked at 14,833, including buildings, deployables and everything else. Up to 4,846 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is TJA4-TEST online, and how reliable is it?
Right now, TJA4-TEST is online. Judging by the uptime it reports, the last restart was about 7 days 15 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is TJA4-TEST located?
A region is not published by TJA4-TEST. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 64.31.32.5:28015.
Getting in
How do I join TJA4-TEST?
Either enter client.connect 64.31.32.5:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.