Rust Dev
Offline 64.40.8.121:28215 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 04:56 UTC34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Dev rank against other Rust servers?
The last seven days of player hours place Rust Dev at #16,955, within the top 71% of all ranked servers.
How busy is Rust Dev?
Rust Dev is offline at this count; we last saw it 30 days 16 hours ago.
Tags
What do the server tags on Rust Dev mean?
The game's server browser reads the tags Rust Dev publishes: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Dev?
These Rust Population lists include Rust Dev: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Rust Dev?
Averaged over recent wipes, 0 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Rust Dev?
Its rhythm cannot be told yet: too few of Rust Dev's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 34 days ago, that is how long the current world has stood.
Settings
Which map does Rust Dev run?
Rust Dev uses a map the game generates, procedural, at size 3,000 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Rust Dev?
Nothing in Rust Dev's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rust Dev run?
On Linux, Rust Dev runs Rust network protocol 2633 and build 165217. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Dev online, and how reliable is it?
Offline at the moment, Rust Dev was last seen 30 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is Rust Dev located?
Nothing published by Rust Dev states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 64.40.8.121:28215 is where it lives.
Getting in
How do I join Rust Dev?
To connect directly, open Rust's console with F1 and type client.connect 64.40.8.121:28215; or press Launch Rust on this page and Steam opens Rust and joins for you.