MTRTEST2
Offline 64.40.8.143:22015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 34 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 03:30 UTC12d ago | 2 | – | running | 1 |
| Thu 15 Oct, 00:52 UTC13d ago | 3 | – | 1.1 days | 0 |
| Sun 20 Sep, 15:40 UTC38d ago | 2 | halved by day 1 | 24.4 days | 0 |
| Sat 19 Sep, 15:41 UTC39d ago | 14+3 queue | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does MTRTEST2 rank against other Rust servers?
By player hours over the last seven days, MTRTEST2 places at #15,247, within the top 69% of ranked servers.
How busy is MTRTEST2?
MTRTEST2 is offline at this count; we last saw it 9 days 22 hours ago.
Lists and tags
What do the server tags on MTRTEST2 mean?
These are the tags MTRTEST2 publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include MTRTEST2?
MTRTEST2 appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on MTRTEST2?
Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 34 hours into the latest wipe. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on MTRTEST2?
Irregular times are when MTRTEST2 wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 12 days 12 hours ago.
Map and rules
What are the rules and settings on MTRTEST2?
Nothing in MTRTEST2's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does MTRTEST2 run?
The setup is Rust network protocol 2634 and build 167781 on Linux for MTRTEST2. The protocol must match for you to join, and Steam updates it for you.
Is MTRTEST2 online, and how reliable is it?
We last saw MTRTEST2 9 days 22 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 18 September 2026, Rust Population saw it for the first time.
Where is MTRTEST2 located?
No region is published by MTRTEST2. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 64.40.8.143:22015.
How to join
How do I join MTRTEST2?
Open the console with F1 in Rust and enter client.connect 64.40.8.143:22015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.