Rust PopulationField survey · Rust servers
Observing 50,841 players 11,736 servers 3,279 with someone on 115 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,807habitat unknownfirst seen 13 Sep 2026

Lost In Rust Test Server

Online 64.40.8.191:29015 checked 14m ago

moddedoxide

Measurements

Players now
0/ ?
7-day average
0
peak 1
Rank
#13,807
top 62%
Last wipe
23h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeakWipe
00.250.50.75100:0004:0008:0013:0017:0022:00Wiped Wed 28 Oct, 00:17 UTCWIPE

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

Server fpsWipe
01020304000:0004:0008:0013:0017:0022:00Wiped Wed 28 Oct, 00:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctTue 20 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:17 UTC23h ago – – running 0
Wed 21 Oct, 01:48 UTC7d ago 1 halved by day 1 6.9 days 0
Tue 20 Oct, 02:08 UTC8d ago 1 – 1 days 0
Sun 18 Oct, 14:20 UTC10d ago 1 – 1.5 days 0
Thu 15 Oct, 00:20 UTC13d ago 0 – 3.6 days 0
Tue 13 Oct, 02:07 UTC15d ago 2+1 queue – 1.9 days 0
Mon 5 Oct, 23:57 UTC23d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC24d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC25d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC25d ago 2 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Lost In Rust Test Server rank against other Rust servers?

Over the past week it ranks #13,807 for player hours, which puts Lost In Rust Test Server in the top 62% of all ranked servers.

How busy is Lost In Rust Test Server?

The count for Lost In Rust Test Server stands at 0 players right now. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 00:00 UTC, when an average of 1 players were on.

Lists and tags

What do the server tags on Lost In Rust Test Server mean?

The game's server browser reads the tags Lost In Rust Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded; oxidation (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Lost In Rust Test Server?

On Rust Population, Lost In Rust Test Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on Lost In Rust Test Server?

Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 21 hours into the latest wipe. In 0% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Lost In Rust Test Server?

Irregular times are when Lost In Rust Test Server wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 23 hours ago.

Map and rules

Which map does Lost In Rust Test Server run?

A procedural map of size 4,700 from seed 1337, generated by the game, is in use on Lost In Rust Test Server. Size and seed together fix the map, so you can view it on RustMaps from this page. The name on the map is Custom Map.

What are the rules and settings on Lost In Rust Test Server?

The name tells you nothing about gather rates: Lost In Rust Test Server states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does Lost In Rust Test Server run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Lost In Rust Test Server. The protocol must match for you to join, and Steam updates it for you.

Does Lost In Rust Test Server run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 30. Entities peaked at 107,789, including buildings, deployables and everything else. The highest memory usage was 3,563 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Lost In Rust Test Server online, and how reliable is it?

You will find Lost In Rust Test Server online now. The uptime it reports suggests a restart roughly 55 minutes ago. Over the last 7 full days, 61 of 168 hours were online, or 36%. On 13 September 2026, Rust Population saw it for the first time.

Where is Lost In Rust Test Server located?

No region is published by Lost In Rust Test Server. The location a server claims is what Rust Population shows, not the place where the machine stands. 64.40.8.191:29015 is where it lives.

How to join

How do I join Lost In Rust Test Server?

Open the console with F1 in Rust and enter client.connect 64.40.8.191:29015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players The server has 0 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Other

oxidation
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.