[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames
Offline NA 64.40.8.9:28021 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:53 UTC, in 1d 10h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:53 UTC FW26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames rank against other Rust servers?
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames ranks #8,197 on seven-day player hours, #1,183 in North America, and sits in the top 37% of all ranked servers.
How busy is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is offline at this count; we last saw it 3 days 11 hours ago. Seven days of counting give an average of 0 players and a peak of 24.
Tags
What do the server tags on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames mean?
What the game's server browser reads from [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): The server has 1,000 slots; ts100 (Group limit): You may team with up to 100 players; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen every week; ^d (Combat training): You get the loot handed to you to practise aim and PvP; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; NA (North America): In the server browser it appears under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames appears among the Rust Population lists that follow: Modded Rust servers, counted, Rust aim training servers, counted live and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Wipe notes
What does wipe day look like on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
Averaged over recent wipes, 1 players were counted at the busiest point. 4 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
Its tag sets the prediction: too few of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames's wipes are on record to confirm the schedule. Due on Thursday 29 October at 17:53 UTC is its next wipe. 26 days 13 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Settings
Which map does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run?
The map on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is procedural, made by the game at size 6,000 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named IFN.GG.
What are the rules and settings on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
Nothing in [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames's name says how gather works. A group may hold 100 players at most. combat training is what it runs, aim and PvP training, loot supplied. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run?
The setup is Rust network protocol 2634 and build 166494 on Linux for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames. The protocol must match for you to join, and Steam updates it for you.
Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames online, and how reliable is it?
We last saw [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames 3 days 11 hours ago, and it is offline now. It was up 55% of the time over the last 7 full days, 92 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames located?
By its NA tag, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames says it is in North America. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 64.40.8.9:28021.
Getting in
How do I join [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
Either enter client.connect 64.40.8.9:28021 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://icefuse.com/.