Rust PopulationField survey · Rust servers
Observing 80,134 players 11,840 servers 3,897 with someone on 160 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 5,879habitat unknownfirst seen 13 Sep 2026

Midlands [PVE] BradleyGuards and custom maps

Online 64.40.9.169:28015 checked 10m ago

moddedcarbon

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#5,879
top 27%
Last wipe
12d ago
no schedule published
Next wipe
8d 21h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
00.511.5222:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 5

Coming wipes

8d 21h
Thu 5 Nov, 19:00 UTC
FW
15d 21h
Thu 12 Nov, 18:30 UTC
36d 21h
Thu 3 Dec, 19:00 UTC
FW
43d 21h
Thu 10 Dec, 18:30 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:30 UTC12d ago 4 – running 0
Thu 1 Oct, 18:49 UTC FW26d ago 5 halved by day 5 14 days 0
Thu 17 Sep, 17:26 UTC40d ago 2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Midlands [PVE] BradleyGuards and custom maps rank against other Rust servers?

By player hours over the last seven days, Midlands [PVE] BradleyGuards and custom maps places at #5,879, within the top 27% of ranked servers.

How busy is Midlands [PVE] BradleyGuards and custom maps?

The count reads 0 players on Midlands [PVE] BradleyGuards and custom maps, which has 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 2. The busiest hour in the last 48 was 23:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on Midlands [PVE] BradleyGuards and custom maps mean?

What the game's server browser reads from Midlands [PVE] BradleyGuards and custom maps is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Midlands [PVE] BradleyGuards and custom maps?

These Rust Population lists include Midlands [PVE] BradleyGuards and custom maps: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on Midlands [PVE] BradleyGuards and custom maps?

Averaged over recent wipes, 4 players were counted at the busiest point. 41 hours after the latest wipe the crowd peaked. In 50% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 5.

What is the wipe schedule on Midlands [PVE] BradleyGuards and custom maps?

Counted by rhythm, Midlands [PVE] BradleyGuards and custom maps wipes every 4 weeks on Thursday at 18:30 UTC. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 12 days 2 hours ago, that is how long the current world has stood.

Map and rules

Which map does Midlands [PVE] BradleyGuards and custom maps run?

The map on Midlands [PVE] BradleyGuards and custom maps is procedural, made by the game at size 4,250 from seed 81055652. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Midlands [PVE] BradleyGuards and custom maps?

The name tells you nothing about gather rates: Midlands [PVE] BradleyGuards and custom maps states none. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Midlands [PVE] BradleyGuards and custom maps run?

On Linux, Midlands [PVE] BradleyGuards and custom maps runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.

Does Midlands [PVE] BradleyGuards and custom maps run smoothly?

The last 48 hours saw an average of 29 server fps, with 9 as the lowest. Entities peaked at 106,767, including buildings, deployables and everything else. The highest memory usage was 4,658 MB. Players feel lag when fps is low and the entity count climbs.

Is Midlands [PVE] BradleyGuards and custom maps online, and how reliable is it?

Midlands [PVE] BradleyGuards and custom maps is up and running at the moment. Judging by the uptime it reports, the last restart was about 4 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Midlands [PVE] BradleyGuards and custom maps located?

No region is published by Midlands [PVE] BradleyGuards and custom maps. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 64.40.9.169:28015.

Getting in

How do I join Midlands [PVE] BradleyGuards and custom maps?

Open the console with F1 in Rust and enter client.connect 64.40.9.169:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/tQetw4M.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon The plugin framework Carbon runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.