The Walking Dead |PVP|Zombies| 1/10 26 days ago
Online 64.40.9.169:29015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:24 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does The Walking Dead |PVP|Zombies| 1/10 26 days ago rank against other Rust servers?
Over the past week it ranks #15,396 for player hours, which puts The Walking Dead |PVP|Zombies| 1/10 26 days ago in the top 69% of all ranked servers.
How busy is The Walking Dead |PVP|Zombies| 1/10 26 days ago?
The count reads 0 players on The Walking Dead |PVP|Zombies| 1/10 26 days ago, which has 250 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on The Walking Dead |PVP|Zombies| 1/10 26 days ago mean?
What the game's server browser reads from The Walking Dead |PVP|Zombies| 1/10 26 days ago is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp250 (Max players): 250 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include The Walking Dead |PVP|Zombies| 1/10 26 days ago?
On Rust Population, The Walking Dead |PVP|Zombies| 1/10 26 days ago is filed under these lists: Modded Rust servers, counted and Rust zombie and infected servers. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on The Walking Dead |PVP|Zombies| 1/10 26 days ago?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on The Walking Dead |PVP|Zombies| 1/10 26 days ago?
The force wipe is the only wipe The Walking Dead |PVP|Zombies| 1/10 26 days ago takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 26 days 15 hours ago, that is how long the current world has stood.
Map and rules
Which map does The Walking Dead |PVP|Zombies| 1/10 26 days ago run?
The map on The Walking Dead |PVP|Zombies| 1/10 26 days ago is procedural, made by the game at size 4,500 from seed 1322589112. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on The Walking Dead |PVP|Zombies| 1/10 26 days ago?
No gather rate appears in the name of The Walking Dead |PVP|Zombies| 1/10 26 days ago. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does The Walking Dead |PVP|Zombies| 1/10 26 days ago run?
The setup is Rust network protocol 2634 and build 167781 on Linux for The Walking Dead |PVP|Zombies| 1/10 26 days ago. Steam updates your game automatically, but you need the same protocol to join.
Does The Walking Dead |PVP|Zombies| 1/10 26 days ago run smoothly?
In the last 48 hours, it averaged 30 server fps, with a low of 29. The entity count reached 116,463: buildings, deployables and all other objects. Up to 5,136 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is The Walking Dead |PVP|Zombies| 1/10 26 days ago online, and how reliable is it?
Right now, The Walking Dead |PVP|Zombies| 1/10 26 days ago is online. About 6 days 11 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.
Where is The Walking Dead |PVP|Zombies| 1/10 26 days ago located?
Nothing published by The Walking Dead |PVP|Zombies| 1/10 26 days ago states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 64.40.9.169:29015.
How to join
How do I join The Walking Dead |PVP|Zombies| 1/10 26 days ago?
Open the console with F1 in Rust and enter client.connect 64.40.9.169:29015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.