Rusty Nuts
Online EU 64.40.9.221:28015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:36 UTC FW26d ago | 12 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rusty Nuts rank against other Rust servers?
Rusty Nuts ranks #4,862 on seven-day player hours, #1,670 in Europe, and sits in the top 22% of all ranked servers.
How busy is Rusty Nuts?
The count reads 0 players on Rusty Nuts, which has 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 3. Look at the last 48 hours and 17:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Rusty Nuts mean?
These are the tags Rusty Nuts publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^c (Creative): Build whatever you like, with no gathering: a sandbox; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): In the server browser it appears under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rusty Nuts?
These Rust Population lists include Rusty Nuts: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers, Rust creative servers, counted live and PvE servers, counted. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Wipe notes
What does wipe day look like on Rusty Nuts?
Across its recent wipes the busiest crowds averaged 12 players. Peak came 28 hours into the latest wipe.
What is the wipe schedule on Rusty Nuts?
The force wipe is the only wipe Rusty Nuts takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 12 hours ago the current world was made. In its tags a monthly wipe schedule is published.
Settings
Which map does Rusty Nuts run?
Rusty Nuts uses a map the game generates, procedural, at size 3,250 with seed 1337. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Season 27 - Summer is coming!.
What are the rules and settings on Rusty Nuts?
Nothing in Rusty Nuts's name says how gather works. No limit is set beyond the standard 8 players per group. You get build & creative here, no gathering; build in a sandbox. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Rusty Nuts run?
Rust network protocol 2635 and build 168909 on Linux is what Rusty Nuts uses. Steam updates your game automatically, but you need the same protocol to join.
Does Rusty Nuts run smoothly?
The last 48 hours saw an average of 10 server fps, with 5 as the lowest. Up to 101,519 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,185 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Rusty Nuts online, and how reliable is it?
Rusty Nuts is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 days 7 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Rusty Nuts located?
The EU tag is how Rusty Nuts places itself in Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. 64.40.9.221:28015 is where it lives.
Getting in
How do I join Rusty Nuts?
To connect directly, open Rust's console with F1 and type client.connect 64.40.9.221:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://discord.com/invite/Dy9VPgsz2z.