[EU] Raid Simulator 2.0 (Raidsim)
Online 64.40.9.35:28014 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:01 UTC12h ago | – | – | – | 80 |
| Mon 26 Oct, 04:01 UTC1d ago | – | – | – | 83 |
| Sun 25 Oct, 13:32 UTC2d ago | – | – | – | 320 |
| Sun 25 Oct, 04:00 UTC2d ago | – | – | – | 124 |
| Sat 24 Oct, 04:00 UTC3d ago | – | – | – | 128 |
| Fri 23 Oct, 04:00 UTC4d ago | – | – | – | 73 |
| Thu 22 Oct, 18:04 UTC4d ago | – | – | – | 369 |
| Thu 22 Oct, 04:01 UTC5d ago | – | – | – | 118 |
| Wed 21 Oct, 04:01 UTC6d ago | – | – | – | 85 |
| Tue 20 Oct, 04:00 UTC7d ago | – | – | – | 61 |
| Mon 19 Oct, 04:00 UTC8d ago | – | – | – | 64 |
| Sun 18 Oct, 04:00 UTC9d ago | – | – | – | 83 |
| Sat 17 Oct, 04:00 UTC10d ago | – | – | – | 110 |
| Fri 16 Oct, 04:00 UTC11d ago | – | – | – | 82 |
| Thu 15 Oct, 08:35 UTC12d ago | – | – | – | 100 |
| Wed 14 Oct, 04:01 UTC13d ago | – | – | – | 98 |
| Tue 13 Oct, 04:00 UTC14d ago | – | – | – | 73 |
| Mon 12 Oct, 04:00 UTC15d ago | – | – | – | 99 |
| Sun 11 Oct, 04:00 UTC16d ago | – | – | – | 104 |
| Sat 10 Oct, 08:31 UTC17d ago | – | – | – | 184 |
Quick answers
Player counts
How does [EU] Raid Simulator 2.0 (Raidsim) rank against other Rust servers?
The last seven days of player hours place [EU] Raid Simulator 2.0 (Raidsim) at #39, within the top 0.2% of all ranked servers.
How busy is [EU] Raid Simulator 2.0 (Raidsim)?
Of its 500 slots, [EU] Raid Simulator 2.0 (Raidsim) is using 402 right now. Averaged over seven days, it drew 218 players and reached a peak of 449. Look at the last 48 hours and 19:00 UTC stands out: it averaged 405 players.
Tags
What do the server tags on [EU] Raid Simulator 2.0 (Raidsim) mean?
What the game's server browser reads from [EU] Raid Simulator 2.0 (Raidsim) is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): You can join up to 500 slots; ts100 (Group limit): You may team with up to 100 players; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP; the loot is handed to you; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [EU] Raid Simulator 2.0 (Raidsim)?
These Rust Population lists include [EU] Raid Simulator 2.0 (Raidsim): Rust servers in Europe, Modded Rust servers, counted and Rust aim training servers, counted live. Look for it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.
Wipe schedule
What is the wipe schedule on [EU] Raid Simulator 2.0 (Raidsim)?
Every few hours [EU] Raid Simulator 2.0 (Raidsim) starts a new world, so it keeps no wipe schedule and those resets are not counted as wipes.
Settings
Which map does [EU] Raid Simulator 2.0 (Raidsim) run?
[EU] Raid Simulator 2.0 (Raidsim) uses a map the game generates, procedural, at size 4,096 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is discord.gg/raidsim.
What are the rules and settings on [EU] Raid Simulator 2.0 (Raidsim)?
Nothing in [EU] Raid Simulator 2.0 (Raidsim)'s name says how gather works. A group may hold 100 players at most. minigames & battle royale is what it runs, parkour, arenas, battle royale and Bedwars. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [EU] Raid Simulator 2.0 (Raidsim) run?
On Linux, [EU] Raid Simulator 2.0 (Raidsim) runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does [EU] Raid Simulator 2.0 (Raidsim) run smoothly?
It ran at 98 server fps on average over the last 48 hours, and never went below 62. Up to 329,155 entities were present, counting buildings, deployables and everything else. Up to 8,734 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is [EU] Raid Simulator 2.0 (Raidsim) online, and how reliable is it?
You will find [EU] Raid Simulator 2.0 (Raidsim) online now. Judging by the uptime it reports, the last restart was about 11 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is [EU] Raid Simulator 2.0 (Raidsim) located?
No region tag comes from [EU] Raid Simulator 2.0 (Raidsim), but the name points to Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 64.40.9.35:28014 is where it lives.
Getting in
How do I join [EU] Raid Simulator 2.0 (Raidsim)?
Open the console with F1 in Rust and enter client.connect 64.40.9.35:28014. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. For more, visit its website: https://raidsimulator.com.