A Dev Shockbyte Server
Offline 64.58.124.176:21253 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC22d ago | 1 | – | running | 0 |
| Tue 29 Sep, 13:01 UTC29d ago | 1 | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC30d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does A Dev Shockbyte Server rank against other Rust servers?
By player hours over the last seven days, A Dev Shockbyte Server places at #15,919, within the top 72% of ranked servers.
How busy is A Dev Shockbyte Server?
A Dev Shockbyte Server is offline at this count; we last saw it 21 days 10 hours ago.
Lists and tags
What do the server tags on A Dev Shockbyte Server mean?
What the game's server browser reads from A Dev Shockbyte Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): 16 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include A Dev Shockbyte Server?
These Rust Population lists include A Dev Shockbyte Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on A Dev Shockbyte Server?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 2.
What is the wipe schedule on A Dev Shockbyte Server?
No next wipe can be predicted for A Dev Shockbyte Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 22 days 14 hours ago.
Settings
Which map does A Dev Shockbyte Server run?
A Dev Shockbyte Server uses a map the game generates, procedural, at size 4,500 with seed 50000. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on A Dev Shockbyte Server?
No gather rate appears in the name of A Dev Shockbyte Server. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does A Dev Shockbyte Server run?
Rust network protocol 2634 and build 166652 on Linux is what A Dev Shockbyte Server uses. The protocol must match for you to join, and Steam updates it for you.
Is A Dev Shockbyte Server online, and how reliable is it?
We last saw A Dev Shockbyte Server 21 days 10 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 23 September 2026, Rust Population saw it for the first time.
Where is A Dev Shockbyte Server located?
Nothing published by A Dev Shockbyte Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 64.58.124.176:21253.
How to join
How do I join A Dev Shockbyte Server?
Either enter client.connect 64.58.124.176:21253 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.