Rust PopulationField survey · Rust servers
Observing 35,735 players 11,617 servers 2,880 with someone on 74 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,341EUfirst seen 13 Sep 2026

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS

Online EU 65.108.196.248:28018 checked 14m ago

vanillamoddedcarbonpve

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,341
top 69% · #2568 in EU
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:54 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS rank against other Rust servers?

Seven-day player hours put ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS at #15,341, or #2,568 in Europe, inside the top 69% of all ranked servers.

How busy is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS holds 0 players at the moment, out of 100 slots. We counted 0 players on average across the past week.

Tags

What do the server tags on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS mean?

What the game's server browser reads from ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use; EU (Europe): In the server browser it appears under Europe. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted, Build and creative servers and PvE servers, counted. Filter the server list by Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.

Wipe notes

What does wipe day look like on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Across its recent wipes the busiest crowds averaged 2 players. Peak came 39 hours into the latest wipe.

What is the wipe schedule on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Too few wipes are on record for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 27 days 4 hours ago.

Map and rules

Which map does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run?

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS uses a map the game generates, procedural, at size 2,000 with seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Nothing in ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS's name says how gather works. Eight players per group is the default, and it applies here. This server runs pve, no player combat. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run?

The setup is Rust network protocol 2635 and build 168909 on Linux for ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. The protocol must match for you to join, and Steam updates it for you.

Does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run smoothly?

It ran at 239 server fps on average over the last 48 hours, and never went below 208. Up to 2,406 entities were present, counting buildings, deployables and everything else. Up to 2,010 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS online, and how reliable is it?

You will find ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS online now. About 1 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 13 September 2026.

Where is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS located?

The EU tag is how ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 65.108.196.248:28018 is where it lives.

Getting in

How do I join ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

To connect directly, open Rust's console with F1 and type client.connect 65.108.196.248:28018; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://enjoythedifference.net.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^p,^v,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.