ETD#RUST-Preview | TEST SERVER
Online 65.108.196.248:28021 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:50 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does ETD#RUST-Preview | TEST SERVER rank against other Rust servers?
Over the past week it ranks #10,118 for player hours, which puts ETD#RUST-Preview | TEST SERVER in the top 45% of all ranked servers.
How busy is ETD#RUST-Preview | TEST SERVER?
The count reads 0 players on ETD#RUST-Preview | TEST SERVER, which has 5 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 15:00 UTC, averaging 1 players.
Lists and tags
What do the server tags on ETD#RUST-Preview | TEST SERVER mean?
These are the tags ETD#RUST-Preview | TEST SERVER publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include ETD#RUST-Preview | TEST SERVER?
These Rust Population lists include ETD#RUST-Preview | TEST SERVER: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on ETD#RUST-Preview | TEST SERVER?
The record holds too few of ETD#RUST-Preview | TEST SERVER's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 31 hours ago, that is how long the current world has stood.
Settings
Which map does ETD#RUST-Preview | TEST SERVER run?
ETD#RUST-Preview | TEST SERVER uses a map the game generates, procedural, at size 1,000 with seed 20261026. The map follows from its size and seed, and RustMaps shows it from this page. The name on the map is Custom Map.
What are the rules and settings on ETD#RUST-Preview | TEST SERVER?
No gather rate appears in the name of ETD#RUST-Preview | TEST SERVER. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does ETD#RUST-Preview | TEST SERVER run?
On Linux, ETD#RUST-Preview | TEST SERVER runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does ETD#RUST-Preview | TEST SERVER run smoothly?
The last 48 hours saw an average of 30 server fps, with 30 as the lowest. The entity count reached 3,297: buildings, deployables and all other objects. Memory use peaked at 1,183 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is ETD#RUST-Preview | TEST SERVER online, and how reliable is it?
ETD#RUST-Preview | TEST SERVER is up and running at the moment. About 19 hours ago, it restarted, according to its uptime. It was up 98% of the time over the last 2 full days, 47 out of 48 hours. On 26 October 2026, Rust Population saw it for the first time.
Where is ETD#RUST-Preview | TEST SERVER located?
Nothing published by ETD#RUST-Preview | TEST SERVER states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 65.108.196.248:28021.
How to join
How do I join ETD#RUST-Preview | TEST SERVER?
Either enter client.connect 65.108.196.248:28021 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://store.enjoythedifference.net/etd-rust.