RektoServer
Online 65.108.77.9:28015 checked 13m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 02:11 UTC32d ago | 0 | – | running | 0 |
| Thu 17 Sep, 11:42 UTC40d ago | 2 | halved by day 1 | 7.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RektoServer rank against other Rust servers?
Over the past week it ranks #15,409 for player hours, which puts RektoServer in the top 69% of all ranked servers.
How busy is RektoServer?
The count reads 0 players on RektoServer, which has 10 slots. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on RektoServer mean?
What the game's server browser reads from RektoServer is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs169281 (Build): The game build is 169281; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RektoServer?
RektoServer appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on RektoServer?
Averaged over recent wipes, 1 players were counted at the busiest point. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on RektoServer?
The record holds too few of RektoServer's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 32 days 22 hours ago.
Settings
Which map does RektoServer run?
A procedural map of size 4,000 from seed 1563008540, generated by the game, is in use on RektoServer. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RektoServer?
The name tells you nothing about gather rates: RektoServer states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RektoServer run?
The setup is Rust network protocol 2635 and build 169281 on Linux for RektoServer. The protocol must match for you to join, and Steam updates it for you.
Does RektoServer run smoothly?
In the last 48 hours, it averaged 200 server fps, with a low of 163. The entity count reached 91,000: buildings, deployables and all other objects. Up to 2,628 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RektoServer online, and how reliable is it?
RektoServer is up and running at the moment. The uptime it reports suggests a restart roughly 19 hours ago. Over the last 7 full days, 144 of 168 hours were online, or 86%. On 16 September 2026, Rust Population saw it for the first time.
Where is RektoServer located?
Nothing published by RektoServer states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 65.108.77.9:28015.
How to join
How do I join RektoServer?
Open the console with F1 in Rust and enter client.connect 65.108.77.9:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.