LoA TestServer
Offline 65.108.8.8:28015 checked 3d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:36 UTC3d ago | 0 | – | running | 0 |
| Sat 3 Oct, 20:29 UTC25d ago | 1 | halved by day 1 | 22.6 days | 0 |
| Tue 29 Sep, 17:24 UTC29d ago | 2 | halved by day 1 | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LoA TestServer rank against other Rust servers?
By player hours over the last seven days, LoA TestServer places at #15,338, within the top 69% of ranked servers.
How busy is LoA TestServer?
We have no live count for LoA TestServer right now. It was last seen 3 days ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on LoA TestServer mean?
These are the tags LoA TestServer publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include LoA TestServer?
On Rust Population, LoA TestServer is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What does wipe day look like on LoA TestServer?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Half that peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.
What is the wipe schedule on LoA TestServer?
Irregular times are when LoA TestServer wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 3 days ago, that is how long the current world has stood.
Map and rules
Which map does LoA TestServer run?
A procedural map, generated by the game, is in use on LoA TestServer.
What are the rules and settings on LoA TestServer?
No gather rate appears in the name of LoA TestServer. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does LoA TestServer run?
On Linux, LoA TestServer runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is LoA TestServer online, and how reliable is it?
We last saw LoA TestServer 3 days ago, and it is offline now. It was up 42% of the time over the last 7 full days, 70 out of 168 hours. The first sighting by Rust Population was on 29 September 2026.
Where is LoA TestServer located?
Nothing published by LoA TestServer states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 65.108.8.8:28015.
Getting in
How do I join LoA TestServer?
To connect directly, open Rust's console with F1 and type client.connect 65.108.8.8:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.