Rust PopulationField survey · Rust servers
Observing 103,775 players 11,888 servers 3,956 with someone on 413 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 12,636habitat unknownfirst seen 13 Sep 2026

staging

Offline 65.109.156.177:28095 checked 15h ago

vanillamoddedcarbon

Measurements

Players now
0/ ?
7-day average
0
peak 1
Rank
#12,636
top 57%
Last wipe
15h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123419:0020:0022:0023:0001:0003:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct17 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 02:56 UTC15h ago – – running 0
Wed 28 Oct, 19:41 UTC22h ago – – – 0
Tue 27 Oct, 16:39 UTC2d ago 1 – 1.1 days 1
Wed 14 Oct, 14:12 UTC15d ago 1 – 13.1 days 1
Tue 13 Oct, 06:29 UTC16d ago 1 – 1.3 days 1
Sun 4 Oct, 17:24 UTC25d ago 2 – 8.5 days 0
Sun 4 Oct, 01:16 UTC25d ago 2 – 0.7 days 0
Wed 30 Sep, 02:30 UTC29d ago 0 – 3.9 days 0
Fri 18 Sep, 20:54 UTC40d ago 1 halved by day 1 11.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does staging rank against other Rust servers?

By player hours over the last seven days, staging places at #12,636, within the top 57% of ranked servers.

How busy is staging?

At this count staging is offline, with its last sighting 15 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.

Lists and tags

What do the server tags on staging mean?

The game's server browser reads the tags staging publishes: gmvanilla (Game mode): The game mode is vanilla survival; mp0 (Max players): You can join up to 0 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include staging?

staging appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe schedule

What does wipe day look like on staging?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on staging?

No next wipe can be predicted for staging, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 hours ago the current world was made.

Map and rules

Which map does staging run?

The map on staging is procedural, made by the game.

What are the rules and settings on staging?

Nothing in staging's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does staging run?

On Linux, staging runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Is staging online, and how reliable is it?

We last saw staging 15 hours ago, and it is offline now. Over the last 7 full days, 9 of 168 hours were online, or 5%. On 13 September 2026, Rust Population saw it for the first time.

Where is staging located?

No region is published by staging. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 65.109.156.177:28095.

Getting in

How do I join staging?

Either enter client.connect 65.109.156.177:28095 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp0
Max players You can join up to 0 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla No kits, no rate changes, no rules added: the game as Facepunch ships it.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.