Rust Mod Development
Offline 65.191.150.10:28015 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:22 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Mod Development rank against other Rust servers?
The last seven days of player hours place Rust Mod Development at #13,767, within the top 61% of all ranked servers.
How busy is Rust Mod Development?
Rust Mod Development is offline at this count; we last saw it 23 days 17 hours ago.
Lists and tags
What do the server tags on Rust Mod Development mean?
What the game's server browser reads from Rust Mod Development is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Mod Development?
Rust Mod Development appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Rust Mod Development?
The busiest point of its recent wipes averaged 1 players. Peak came 1 hours into the latest wipe.
What is the wipe schedule on Rust Mod Development?
The force wipe is the only wipe Rust Mod Development takes, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Counted from 27 days 21 hours ago, that is how long the current world has stood.
Settings
Which map does Rust Mod Development run?
Rust Mod Development uses a map the game generates: procedural.
What are the rules and settings on Rust Mod Development?
No gather rate appears in the name of Rust Mod Development. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Rust Mod Development run?
On Windows, Rust Mod Development runs Rust network protocol 2634 and build 166652. Steam updates your game automatically, but you need the same protocol to join.
Is Rust Mod Development online, and how reliable is it?
Offline at the moment, Rust Mod Development was last seen 23 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 30 September 2026, Rust Population saw it for the first time.
Where is Rust Mod Development located?
Nothing published by Rust Mod Development states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 65.191.150.10:28015 is where it lives.
Getting in
How do I join Rust Mod Development?
Open the console with F1 in Rust and enter client.connect 65.191.150.10:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.