TheGamingTime
Online 65.21.133.139:28015 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 19:50 UTC17d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TheGamingTime rank against other Rust servers?
Over the past week it ranks #12,860 for player hours, which puts TheGamingTime in the top 58% of all ranked servers.
How busy is TheGamingTime?
The count reads 0 players on TheGamingTime, which has 150 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 06:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on TheGamingTime mean?
The game's server browser reads the tags TheGamingTime publishes: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server has 150 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include TheGamingTime?
TheGamingTime appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on TheGamingTime?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on TheGamingTime?
Its rhythm cannot be told yet: too few of TheGamingTime's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 17 days 23 hours ago the current world was made.
Map and rules
Which map does TheGamingTime run?
The map on TheGamingTime is procedural, made by the game at size 4,500 from seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on TheGamingTime?
The name tells you nothing about gather rates: TheGamingTime states none. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. Vanilla is the label it uses: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does TheGamingTime run?
On Linux, TheGamingTime runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does TheGamingTime run smoothly?
In the last 48 hours, it averaged 50 server fps, with a low of 46. Entities peaked at 118,037, including buildings, deployables and everything else. Memory use peaked at 4,210 MB. Players feel lag when fps is low and the entity count climbs.
Is TheGamingTime online, and how reliable is it?
Right now, TheGamingTime is online. About 13 hours ago, it restarted, according to its uptime. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 13 September 2026.
Where is TheGamingTime located?
No region is published by TheGamingTime. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 65.21.133.139:28015.
Getting in
How do I join TheGamingTime?
Open the console with F1 in Rust and enter client.connect 65.21.133.139:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.