Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 83 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,488NAfirst seen 13 Sep 2026

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E

Online NA 65.28.44.27:28042 checked 1h ago

biweekly wipes moddedoxidepve

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 3
Rank
#7,488
top 34% · #1117 in NA
Last wipe
12d ago
biweekly schedule
Next wipe
1d 3h
Thu 29 Oct, 21:53 UTC
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 21:53 UTC, in 1d 3h. Its biweekly schedule tag · low confidence

9.1 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 4

Coming wipes

1d 3h
Thu 29 Oct, 21:53 UTC
8d 0h
Thu 5 Nov, 19:00 UTC
FW
15d 3h
Thu 12 Nov, 21:53 UTC
29d 3h
Thu 26 Nov, 21:53 UTC
36d 0h
Thu 3 Dec, 19:00 UTC
FW
43d 3h
Thu 10 Dec, 21:53 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:53 UTC12d ago 2 – running 0
Thu 1 Oct, 23:01 UTC FW26d ago 2 halved by day 4 14 days 0
Tue 22 Sep, 21:20 UTC35d ago 1 held half 9.1 days 0
Thu 17 Sep, 20:12 UTC40d ago 1 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E rank against other Rust servers?

On player hours over the last seven days Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E is #7,488, #1,117 in North America, placing it in the top 34% of ranked servers.

How busy is Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E holds 0 players at the moment, out of 100 slots. We counted an average of 0 players in the past week, with 3 at the busiest. In the last 48 hours the peak hour came at 20:00 UTC, averaging 1 players.

Tags

What do the server tags on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E mean?

The game's server browser reads the tags Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): In the server browser it appears under North America. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

On Rust Population, Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E is filed under these lists: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

Averaged over recent wipes, 2 players were counted at the busiest point. Peak came 24 hours into the latest wipe. Half that peak held until the next wipe in 67% of its recent wipes. The crowd dropped below half by day 4 when it did not hold.

What is the wipe schedule on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

The prediction follows its tag, since too few of Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E's wipes are on record to confirm the schedule. A wipe is due on Thursday 29 October at 21:53 UTC, the next one. Counted from 12 days 20 hours ago, that is how long the current world has stood. The tags carry an every-two-weeks wipe schedule.

Map and rules

Which map does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E run?

Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E uses a map the game generates, procedural, at size 4,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Jungle Wars.

What are the rules and settings on Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

The name tells you nothing about gather rates: Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E states none. The group limit is 6 players. pve is what it runs, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E run?

Rust network protocol 2635 and build 168909 on Windows is what Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E uses. The protocol must match for you to join, and Steam updates it for you.

Does Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E run smoothly?

The last 48 hours saw an average of 53 server fps, with 30 as the lowest. The entity count reached 146,595: buildings, deployables and all other objects. The highest memory usage was 4,924 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E online, and how reliable is it?

Right now, Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E is online. About 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 159 of 168 hours were online, or 95%. It was first seen by Rust Population on 13 September 2026.

Where is Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E located?

By its NA tag, Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E says it is in North America. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 65.28.44.27:28042.

Getting in

How do I join Kapco411 Jungle Wars|Random Farm|Full Custom Maps|Raidbases & E?

Open the console with F1 in Rust and enter client.connect 65.28.44.27:28042. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/kapco411.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server has 100 slots.
ts6
Group limit The team limit is 6.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.