Rust PopulationField survey · Rust servers
Observing 49,122 players 11,642 servers 3,215 with someone on 103 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,685habitat unknownfirst seen 13 Sep 2026

NoHazzy PVE (In Development)

Offline 65.75.203.17:28015 checked 27d ago

moddedcarbon

Measurements

Players now
0/ 15
0% full
7-day average
0
peak –
Rank
#16,685
top 70%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does NoHazzy PVE (In Development) rank against other Rust servers?

By player hours over the last seven days, NoHazzy PVE (In Development) places at #16,685, within the top 70% of ranked servers.

How busy is NoHazzy PVE (In Development)?

We have no live count for NoHazzy PVE (In Development) right now. It was last seen 27 days 7 hours ago.

Tags

What do the server tags on NoHazzy PVE (In Development) mean?

What the game's server browser reads from NoHazzy PVE (In Development) is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include NoHazzy PVE (In Development)?

On Rust Population, NoHazzy PVE (In Development) is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on NoHazzy PVE (In Development)?

Too few wipes are on record for NoHazzy PVE (In Development) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 54 days ago, that is how long the current world has stood.

Map and rules

Which map does NoHazzy PVE (In Development) run?

A procedural map of size 2,200 from seed 549, generated by the game, is in use on NoHazzy PVE (In Development). You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on NoHazzy PVE (In Development)?

No gather rate appears in the name of NoHazzy PVE (In Development). The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does NoHazzy PVE (In Development) run?

On Linux, NoHazzy PVE (In Development) runs Rust network protocol 2633 and build 163207. Your game needs the same protocol to join; Steam takes care of updating it.

Is NoHazzy PVE (In Development) online, and how reliable is it?

Offline at the moment, NoHazzy PVE (In Development) was last seen 27 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is NoHazzy PVE (In Development) located?

No region is published by NoHazzy PVE (In Development). The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 65.75.203.17:28015.

How to join

How do I join NoHazzy PVE (In Development)?

Either enter client.connect 65.75.203.17:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/nohazzy.

Key to its markings

Server tags

what each one means

Published as mp15,ptrak,$r?,v2633,gmvanilla,cs163207,ts8,^z,^y

Game

gmvanilla
Game mode This is vanilla survival.
mp15
Max players 15 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs163207
Build The game build is 163207.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.