NoHazzy PVE (In Development)
Offline 65.75.203.17:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does NoHazzy PVE (In Development) rank against other Rust servers?
By player hours over the last seven days, NoHazzy PVE (In Development) places at #16,685, within the top 70% of ranked servers.
How busy is NoHazzy PVE (In Development)?
We have no live count for NoHazzy PVE (In Development) right now. It was last seen 27 days 7 hours ago.
Tags
What do the server tags on NoHazzy PVE (In Development) mean?
What the game's server browser reads from NoHazzy PVE (In Development) is this set of tags: gmvanilla (Game mode): This is vanilla survival; mp15 (Max players): 15 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs163207 (Build): The game build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include NoHazzy PVE (In Development)?
On Rust Population, NoHazzy PVE (In Development) is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on NoHazzy PVE (In Development)?
Too few wipes are on record for NoHazzy PVE (In Development) to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 54 days ago, that is how long the current world has stood.
Map and rules
Which map does NoHazzy PVE (In Development) run?
A procedural map of size 2,200 from seed 549, generated by the game, is in use on NoHazzy PVE (In Development). You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on NoHazzy PVE (In Development)?
No gather rate appears in the name of NoHazzy PVE (In Development). The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does NoHazzy PVE (In Development) run?
On Linux, NoHazzy PVE (In Development) runs Rust network protocol 2633 and build 163207. Your game needs the same protocol to join; Steam takes care of updating it.
Is NoHazzy PVE (In Development) online, and how reliable is it?
Offline at the moment, NoHazzy PVE (In Development) was last seen 27 days 7 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is NoHazzy PVE (In Development) located?
No region is published by NoHazzy PVE (In Development). The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 65.75.203.17:28015.
How to join
How do I join NoHazzy PVE (In Development)?
Either enter client.connect 65.75.203.17:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. You can find its website at https://discord.com/invite/nohazzy.