336 | Test Server Randomly Online Do Not Join
Online 66.110.242.212:31000 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:43 UTC5h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does 336 | Test Server Randomly Online Do Not Join rank against other Rust servers?
Over the past week it ranks #10,773 for player hours, which puts 336 | Test Server Randomly Online Do Not Join in the top 48% of all ranked servers.
How busy is 336 | Test Server Randomly Online Do Not Join?
Of its 100 slots, 336 | Test Server Randomly Online Do Not Join is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1. Look at the last 48 hours and 19:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on 336 | Test Server Randomly Online Do Not Join mean?
What the game's server browser reads from 336 | Test Server Randomly Online Do Not Join is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include 336 | Test Server Randomly Online Do Not Join?
These Rust Population lists include 336 | Test Server Randomly Online Do Not Join: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.
Wipe notes
What is the wipe schedule on 336 | Test Server Randomly Online Do Not Join?
The record holds too few of 336 | Test Server Randomly Online Do Not Join's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 hours ago the current world was made.
Map and rules
Which map does 336 | Test Server Randomly Online Do Not Join run?
The map on 336 | Test Server Randomly Online Do Not Join is procedural, made by the game at size 4,250 from seed 1766321803. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on 336 | Test Server Randomly Online Do Not Join?
No gather rate appears in the name of 336 | Test Server Randomly Online Do Not Join. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does 336 | Test Server Randomly Online Do Not Join run?
The setup is Rust network protocol 2635 and build 168909 on Windows for 336 | Test Server Randomly Online Do Not Join. Steam updates your game automatically, but you need the same protocol to join.
Does 336 | Test Server Randomly Online Do Not Join run smoothly?
The last 48 hours saw an average of 129 server fps, with 103 as the lowest. The entity count reached 117,467: buildings, deployables and all other objects. The highest memory usage was 4,058 MB. What players experience as lag comes from low fps and a rising entity count.
Is 336 | Test Server Randomly Online Do Not Join online, and how reliable is it?
336 | Test Server Randomly Online Do Not Join is up and running at the moment. The uptime it reports suggests a restart roughly 3 hours ago. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. On 27 October 2026, Rust Population saw it for the first time.
Where is 336 | Test Server Randomly Online Do Not Join located?
No region is published by 336 | Test Server Randomly Online Do Not Join. The location a server claims is what Rust Population shows, not the place where the machine stands. 66.110.242.212:31000 is where it lives.
How to join
How do I join 336 | Test Server Randomly Online Do Not Join?
Either enter client.connect 66.110.242.212:31000 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.