kchon2cuba
Offline 66.121.250.200:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does kchon2cuba rank against other Rust servers?
The last seven days of player hours place kchon2cuba at #10,300, within the top 46% of all ranked servers.
How busy is kchon2cuba?
At this count kchon2cuba is offline, with its last sighting 6 days 1 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Tags
What do the server tags on kchon2cuba mean?
What the game's server browser reads from kchon2cuba is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include kchon2cuba?
These Rust Population lists include kchon2cuba: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on kchon2cuba?
Too few wipes are on record for kchon2cuba to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 days 8 hours ago the current world was made.
Settings
Which map does kchon2cuba run?
kchon2cuba uses a map the game generates: procedural.
What are the rules and settings on kchon2cuba?
No gather rate appears in the name of kchon2cuba. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does kchon2cuba run?
The setup is Rust network protocol 2635 and build 167781 on Windows for kchon2cuba. Steam updates your game automatically, but you need the same protocol to join.
Is kchon2cuba online, and how reliable is it?
Offline at the moment, kchon2cuba was last seen 6 days 1 hours ago. It was up 2% of the time over the last 7 full days, 4 out of 168 hours. On 16 October 2026, Rust Population saw it for the first time.
Where is kchon2cuba located?
A region is not published by kchon2cuba. Rust Population does not look up where the machine stands; it shows where the server says it is. 66.121.250.200:28015 is where it lives.
Getting in
How do I join kchon2cuba?
Either enter client.connect 66.121.250.200:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.