RUST HUNTERS
Online 66.163.118.215:7036 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 23:34 UTC7d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RUST HUNTERS rank against other Rust servers?
The last seven days of player hours place RUST HUNTERS at #7,951, within the top 36% of all ranked servers.
How busy is RUST HUNTERS?
Of its 50 slots, RUST HUNTERS is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 07:00 UTC, averaging 0 players.
Lists and tags
What do the server tags on RUST HUNTERS mean?
What the game's server browser reads from RUST HUNTERS is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RUST HUNTERS?
These Rust Population lists include RUST HUNTERS: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on RUST HUNTERS?
Averaged over recent wipes, 3 players were counted at the busiest point. The crowd on the latest wipe peaked 3 hours in.
What is the wipe schedule on RUST HUNTERS?
Its rhythm cannot be told yet: too few of RUST HUNTERS's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 7 days 19 hours ago, that is how long the current world has stood.
Settings
Which map does RUST HUNTERS run?
A procedural map of size 4,250 from seed 94412, generated by the game, is in use on RUST HUNTERS. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on RUST HUNTERS?
The name tells you nothing about gather rates: RUST HUNTERS states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RUST HUNTERS run?
Rust network protocol 2635 and build 168909 on Linux is what RUST HUNTERS uses. The protocol must match for you to join, and Steam updates it for you.
Does RUST HUNTERS run smoothly?
It ran at 39 server fps on average over the last 48 hours, and never went below 22. The entity count reached 105,262: buildings, deployables and all other objects. The highest memory usage was 4,603 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is RUST HUNTERS online, and how reliable is it?
You will find RUST HUNTERS online now. The uptime it reports suggests a restart roughly 2 days 14 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 21 October 2026.
Where is RUST HUNTERS located?
A region is not published by RUST HUNTERS. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 66.163.118.215:7036.
Getting in
How do I join RUST HUNTERS?
Either enter client.connect 66.163.118.215:7036 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.