Server_210_DevBlog
Offline 66.234.150.186:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server_210_DevBlog rank against other Rust servers?
Over the past week it ranks #11,398 for player hours, which puts Server_210_DevBlog in the top 51% of all ranked servers.
How busy is Server_210_DevBlog?
At this count Server_210_DevBlog is offline, with its last sighting 6 days ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on Server_210_DevBlog mean?
What the game's server browser reads from Server_210_DevBlog is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; v2201 (Protocol): Your game needs the same version, protocol 2201, to join; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): This server appears under Modded because plugins or settings alter the game; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Server_210_DevBlog?
These Rust Population lists include Server_210_DevBlog: Modded Rust servers, counted. Filter the server list by Type: Modded; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on Server_210_DevBlog?
Its rhythm cannot be told yet: too few of Server_210_DevBlog's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 7 days 4 hours ago.
Settings
Which map does Server_210_DevBlog run?
Server_210_DevBlog uses a map the game generates: procedural.
What are the rules and settings on Server_210_DevBlog?
The name tells you nothing about gather rates: Server_210_DevBlog states none. The group limit goes unstated. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Server_210_DevBlog run?
On Windows, Server_210_DevBlog runs Rust network protocol 2201. Steam updates your game automatically, but you need the same protocol to join.
Is Server_210_DevBlog online, and how reliable is it?
Offline at the moment, Server_210_DevBlog was last seen 6 days ago. It was up 2% of the time over the last 6 full days, 3 out of 144 hours. It was first seen by Rust Population on 22 October 2026.
Where is Server_210_DevBlog located?
A region is not published by Server_210_DevBlog. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 66.234.150.186:28015.
Getting in
How do I join Server_210_DevBlog?
Either enter client.connect 66.234.150.186:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.